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Post by lucesi on Sept 30, 2017 10:52:42 GMT -5
Yarrick immediately reports back to the Captain, telling him of the journey and the foodstuffs they met, and the strange structures and feather covered men.
"Strange they got angry and 'fraid about soemthin by the pyramid, either Quin, though I dunno how a haflin' would scare 'em or the gold lion I left there"
"Men did well, K'tanka's a good scout he'll be handy in the comin' tendays, Hurgon managed ta keep calm despite itchin' fer a fight and Quin..well best take a look at the map he's done see what ya make of it."
He then approaches the sleeping Halfling, giving him a swift (but not overly hard) kick to wake him.
"Best go 'n show ya masterpiece to tha skipper Quinny, see what he makes o' it"
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Post by fisheyes on Oct 1, 2017 6:39:12 GMT -5
Yarrick immediately reports back to the Captain, telling him of the journey and the foodstuffs they met, and the strange structures and feather covered men. "Strange they got angry and 'fraid about soemthin by the pyramid, either Quin, though I dunno how a haflin' would scare 'em or the gold lion I left there" "Men did well, K'tanka's a good scout he'll be handy in the comin' tendays, Hurgon managed ta keep calm despite itchin' fer a fight and Quin..well best take a look at the map he's done see what ya make of it." He then approaches the sleeping Halfling, giving him a swift (but not overly hard) kick to wake him. "Best go 'n show ya masterpiece to tha skipper Quinny, see what he makes o' it" Quin wakes up, squinting and rubbing his head. He scowls at Yarrick and pulls the map from his satchel. "Alright, this is wha' we got so far." He rolls out the map on the top of a barrel, presenting it for Captain Blake. It displays about an estimated one or two square kilometres of vaguely mapped jungle to the west of "Tub Shore". The coastline shows "Tub Sinker Cliffs" to the south of Camp Tethys, and further south is a stream snaking out from the jungle. The Tub Shore curves westwards both south and north, and to the north, perhaps a day's journey away, he has marked a potential village or camp as "Smokepillar Place". In the jungle to the west of Camp Tethys is "Small Cave", "Cat Climb Tree" and "Chicken Pyramid" next to "Striped Trees" near "Last-Bottle-of-Rum-River" going back to "South Tub Shore". "That's all. Anyone got pipeweed?"
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Post by Defunct Fiddlesticks on Oct 1, 2017 7:53:15 GMT -5
Yarrick immediately reports back to the Captain, telling him of the journey and the foodstuffs they met, and the strange structures and feather covered men. "Strange they got angry and 'fraid about soemthin by the pyramid, either Quin, though I dunno how a haflin' would scare 'em or the gold lion I left there" "Men did well, K'tanka's a good scout he'll be handy in the comin' tendays, Hurgon managed ta keep calm despite itchin' fer a fight and Quin..well best take a look at the map he's done see what ya make of it." He then approaches the sleeping Halfling, giving him a swift (but not overly hard) kick to wake him. "Best go 'n show ya masterpiece to tha skipper Quinny, see what he makes o' it" Quin wakes up, squinting and rubbing his head. He scowls at Yarrick and pulls the map from his satchel. "Alright, this is wha' we got so far." He rolls out the map on the top of a barrel, presenting it for Captain Blake. It displays about an estimated one or two square kilometres of vaguely mapped jungle to the west of "Tub Shore". The coastline shows "Tub Sinker Cliffs" to the south of Camp Tethys, and further south is a stream snaking out from the jungle. The Tub Shore curves westwards both south and north, and to the north, perhaps a day's journey away, he has marked a potential village or camp as "Smokepillar Place". In the jungle to the west of Camp Tethys is "Small Cave", "Cat Climb Tree" and "Chicken Pyramid" next to "Striped Trees" near "Last-Bottle-of-Rum-River" going back to "South Tub Shore". "That's all. Anyone got pipeweed?" "Good work, mates" The Captain is relieved they are safely back and takes note of the hin's map "Interesting indeed, he was scared of Quin? Maybe he's never seen a Him before.. or he has and they gave him a scare?" He gives Quin a small folded paper of pipeweed from a tin in his waistcoat pocket "A fresh water source" He summons Perdan and Ajax over "Send a couple of the boys down to here to fill up as much as they can, gather what they can on route too..warn them they might not be alone. This chicken pyramid could be a boundary marker for this" He taps Smokepillar Place "What do we still need by way of supplies, Ajax? If we need something we can't make or get we might have to pay them a trade visit, whoever they are" His gaze takes in the small cave "This could be of interest as well, might be worth investigation"
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Post by fisheyes on Oct 1, 2017 8:19:48 GMT -5
Meanwhile at the northern outskirts of Camp Tethys, the handful of crew members from the Tub has begun building shelters from the remains of the Tub. They seem to be feeling a little left out from the Tethys crew. One of them comes over to the ship repair team and asks to borrow an axe, but he's told he has to wait since they're busy cutting trees. He leaves grumpily. "Good work, mates" The Captain is relieved they are safely back and takes note of the hin's map "Interesting indeed, he was scared of Quin? Maybe he's never seen a Him before.. or he has and they gave him a scare?" He gives Quin a small folded paper of pipeweed from a tin in his waistcoat pocket "A fresh water source" He summons Perdan and Ajax over "Send a couple of the boys down to here to fill up as much as they can, gather what they can on route too..warn them they might not be alone. This chicken pyramid could be a boundary marker for this" He taps Smokepillar Place "What do we still need by way of supplies, Ajax? If we need something we can't make or get we might have to pay them a trade visit, whoever they are" His gaze takes in the small cave "This could be of interest as well, might be worth investigation" Quin gladly accepts the pipeweed and goes to sit down by a campfire, re-telling the tale of how he defeated the Maztican Birdmen, while Perdan sends a few men to Last-Bottle-of-Rum-River to fetch water. Ajax peers over the map. "We could use more tools. Axes, hammers, saws. Seems we lost some through the hull breach, and we're not the only ones needing to build something," he glances over to the Tub crew. "We also need nails and tar, and we could do with more rum and pipeweed to keep spirits up. For now it seems we've got enough food and water, but our food won't last forever and we don't know how much fish and fruit we can get. I'd suggest a trip to that Smokepillar Place, unless you have a better idea."
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Post by Defunct Fiddlesticks on Oct 4, 2017 12:14:39 GMT -5
Meanwhile at the northern outskirts of Camp Tethys, the handful of crew members from the Tub has begun building shelters from the remains of the Tub. They seem to be feeling a little left out from the Tethys crew. One of them comes over to the ship repair team and asks to borrow an axe, but he's told he has to wait since they're busy cutting trees. He leaves grumpily. "Good work, mates" The Captain is relieved they are safely back and takes note of the hin's map "Interesting indeed, he was scared of Quin? Maybe he's never seen a Him before.. or he has and they gave him a scare?" He gives Quin a small folded paper of pipeweed from a tin in his waistcoat pocket "A fresh water source" He summons Perdan and Ajax over "Send a couple of the boys down to here to fill up as much as they can, gather what they can on route too..warn them they might not be alone. This chicken pyramid could be a boundary marker for this" He taps Smokepillar Place "What do we still need by way of supplies, Ajax? If we need something we can't make or get we might have to pay them a trade visit, whoever they are" His gaze takes in the small cave "This could be of interest as well, might be worth investigation" Quin gladly accepts the pipeweed and goes to sit down by a campfire, re-telling the tale of how he defeated the Maztican Birdmen, while Perdan sends a few men to Last-Bottle-of-Rum-River to fetch water. Ajax peers over the map. "We could use more tools. Axes, hammers, saws. Seems we lost some through the hull breach, and we're not the only ones needing to build something," he glances over to the Tub crew. "We also need nails and tar, and we could do with more rum and pipeweed to keep spirits up. For now it seems we've got enough food and water, but our food won't last forever and we don't know how much fish and fruit we can get. I'd suggest a trip to that Smokepillar Place, unless you have a better idea." The Captain shakes his head "I do not, Mister Ajax. Making tools out here would be a crude, hit and miss affair without a smithy....alright, I'll have to make contact. We could investigate that cave on our way. Mister Seashuckle!( lucesi) Arrange a team with Ajax and Perdan, whoever they can spare. We leave at dawn" The Captain looks at the makeshift camp of the Tub survivors, he approaches them "Ahoy, is there one among you who you have chosen to speak for you?"
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Post by lucesi on Oct 4, 2017 16:20:45 GMT -5
The Captain shakes his head "I do not, Mister Ajax. Making tools out here would be a crude, hit and miss affair without a smithy....alright, I'll have to make contact. We could investigate that cave on our way. Mister Seashuckle!( lucesi) Arrange a team with Ajax and Perdan, whoever they can spare. We leave at dawn" The Captain looks at the makeshift camp of the Tub survivors, he approaches them "Ahoy, is there one among you who you have chosen to speak for you?" "Aye aye Cap'n" Replies Yarrick and approaches the other two officers. "Right Perdan, how many crewmates can you spare us for this trip, and which ones?" "And Ajax how much gear, supplies and provisions can ye spare for this expedition? I s'pose that'll affect how many men we can take with us."
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Post by DOT on Oct 4, 2017 17:01:06 GMT -5
Meanwhile elsewhere, having recently awoken on the beach... Ahmed pushes himself up from the sand, coughing out some water as he does. Having dumped the lower half of his armor in order to stay afloat, ahmed scavenged some washed up fabrics and fashioned a robe from it. He would steady himself, pause for some time, then spend his time gathering washed up supplies on the beach. The remains of the Tub lies scattered along the beach. Beyond the beach to the west is a thick jungle with a small stream trickling out into the sea. To the north are huge rocks jutting out of the ground and sea, and to the south the beach curves westwards. The Tethys is nowhere to be seen. As Ahmed goes about gathering supplies, he finds plenty of pieces from the Tub. Most are not very useful, and too big to easily carry, but some are big enough that they might make for a good shelter or hiding place. He also finds three bottles of rum. Then he hears voices, foreign voices. Only a hundred meters to the south, two men wearing animal skins, stand over a body washed up on the beach. They poke the body with the end of a spear, and it squirms, raising an arm for help. They promptly smack the body in the side of the head with a flat club-like weapon. Ahmed can hear the man groan, apparently still alive, as the natives begin to drag the body up the beach, towards the jungle. A little closer, perhaps half-way between the men and Ahmed, comes another survivor crawling out of the sea. He coughs and tries to stand, but falls back into the sand where he remains unmoving. The natives dragging the other survivor does not appear to have noticed Ahmed. Ahmed would remain crouched and watch. The men would be taken away, and after some time contemplating he would note them as lost souls and continue to his way through the debris, perhaps picking through items to see what he might use as a weapon.
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Post by fisheyes on Oct 5, 2017 15:55:37 GMT -5
The Captain shakes his head "I do not, Mister Ajax. Making tools out here would be a crude, hit and miss affair without a smithy....alright, I'll have to make contact. We could investigate that cave on our way. Mister Seashuckle!( lucesi ) Arrange a team with Ajax and Perdan, whoever they can spare. We leave at dawn" The Captain looks at the makeshift camp of the Tub survivors, he approaches them "Ahoy, is there one among you who you have chosen to speak for you?" The Tub survivors look at each other uncertainly, one shaking his head, another nudging his head towards another one. They mutter a few names, like Licios, Alexial, Kathy, Gardrak and Ahmed. Seeing as none of them are here, a short, stocky woman with an eyepatch steps forward. "Name's Madilyn, but ya can call me Maddy," she says. She looks Neckan over a moment, crossing her thick arms. "Mad Maddy", a young man mutters next to her, and she instantly elbows him hard in the stomach. Maddy faces Neckan. "What's the matter?" "Aye aye Cap'n" Replies Yarrick and approaches the other two officers. "Right Perdan, how many crewmates can you spare us for this trip, and which ones?" "And Ajax how much gear, supplies and provisions can ye spare for this expedition? I s'pose that'll affect how many men we can take with us." Perdan and Ajax discuss together a moment, and conclude that they can outfit perhaps fourteen out of the eighteen crew members with weapons, but that they don't feel comfortable to provide provisions for a team larger than six or seven. "We could send more, but that would leave us a bit short on supplies and manpower back here." says Ajax. "Someone's got to fish and hunt for those working on the ship. I think it best to send a small group." K'tenka walks up to them and nods. "Easier to move a small group. Leave fewer tracks. Less noise." Ajax nods. "True, but we need people to carry back eventual supplies." "I'll carry whatever ya need, 'cept the halfling. Ya have my axe," says Hurgon and slaps Yarrick on the shoulder. "And my spear," says K'tenka with a firm nod. "And my quill." says Quin. He looks up, rubbing his forehead. "Where are we we going anyway?" Ahmed would remain crouched and watch. The men would be taken away, and after some time contemplating he would note them as lost souls and continue to his way through the debris, perhaps picking through items to see what he might use as a weapon. From his hiding place behind the ship wreckage, Ahmed can see the two natives carry away the second body into the jungle. Once they're all gone, Ahmed finds another bottle of rum, a broken oar that can function as a staff or wandering stick, and a light crossbow with one bolt. To the north, behind jagged cliffs, Ahmed can see smoke rising.
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Post by Defunct Fiddlesticks on Oct 9, 2017 10:13:14 GMT -5
The Tub survivors look at each other uncertainly, one shaking his head, another nudging his head towards another one. They mutter a few names, like Licios, Alexial, Kathy, Gardrak and Ahmed. Seeing as none of them are here, a short, stocky woman with an eyepatch steps forward. "Name's Madilyn, but ya can call me Maddy," she says. She looks Neckan over a moment, crossing her thick arms. "Mad Maddy", a young man mutters next to her, and she instantly elbows him hard in the stomach. Maddy faces Neckan. "What's the matter?" "Miss Maddy" The Captain touches his hat in cordial greeting "I wanted to keep you informed of what we are doin'...so you can inform your people" He looks over the survivors, compassionately "I'm taking a party into the wilds to a settlement we reckon is about a day's walk from here, we're going in search of trade to get what we need to repair the Tethys, I'd like to get what you need and all. So, I am thinking maybe either make a list or invite one of your crew to come with us, whichever is amenable to your folk? The sooner we get the old girl back where she belongs.." He glances at his stranded vessel "The sooner we can get everyone to port, all of us" He looks back at her "We all have salt water in our veins and it is my wish - and Valkur's - to bring you all with us safely, we work together and that task is achieved surely."
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Post by lucesi on Oct 9, 2017 14:09:02 GMT -5
The Captain shakes his head "I do not, Mister Ajax. Making tools out here would be a crude, hit and miss affair without a smithy....alright, I'll have to make contact. We could investigate that cave on our way. Mister Seashuckle!( lucesi ) Arrange a team with Ajax and Perdan, whoever they can spare. We leave at dawn" The Captain looks at the makeshift camp of the Tub survivors, he approaches them "Ahoy, is there one among you who you have chosen to speak for you?" The Tub survivors look at each other uncertainly, one shaking his head, another nudging his head towards another one. They mutter a few names, like Licios, Alexial, Kathy, Gardrak and Ahmed. Seeing as none of them are here, a short, stocky woman with an eyepatch steps forward. "Name's Madilyn, but ya can call me Maddy," she says. She looks Neckan over a moment, crossing her thick arms. "Mad Maddy", a young man mutters next to her, and she instantly elbows him hard in the stomach. Maddy faces Neckan. "What's the matter?" "Aye aye Cap'n" Replies Yarrick and approaches the other two officers. "Right Perdan, how many crewmates can you spare us for this trip, and which ones?" "And Ajax how much gear, supplies and provisions can ye spare for this expedition? I s'pose that'll affect how many men we can take with us." Perdan and Ajax discuss together a moment, and conclude that they can outfit perhaps fourteen out of the eighteen crew members with weapons, but that they don't feel comfortable to provide provisions for a team larger than six or seven. "We could send more, but that would leave us a bit short on supplies and manpower back here." says Ajax. "Someone's got to fish and hunt for those working on the ship. I think it best to send a small group." K'tenka walks up to them and nods. "Easier to move a small group. Leave fewer tracks. Less noise." Ajax nods. "True, but we need people to carry back eventual supplies." "I'll carry whatever ya need, 'cept the halfling. Ya have my axe," says Hurgon and slaps Yarrick on the shoulder. "And my spear," says K'tenka with a firm nod. "And my quill." says Quin. He looks up, rubbing his forehead. "Where are we we going anyway?" "Right, including the skipper, that makes five of us. One more'll be handy - know any more strong lads Hurgon?" He looks to his small group once more.
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Post by DOT on Oct 9, 2017 18:03:45 GMT -5
Ahmed would remain crouched and watch. The men would be taken away, and after some time contemplating he would note them as lost souls and continue to his way through the debris, perhaps picking through items to see what he might use as a weapon. From his hiding place behind the ship wreckage, Ahmed can see the two natives carry away the second body into the jungle. Once they're all gone, Ahmed finds another bottle of rum, a broken oar that can function as a staff or wandering stick, and a light crossbow with one bolt. To the north, behind jagged cliffs, Ahmed can see smoke rising. -He would conjure water to drink, still pacing himself he'd go over the collection of items. Using a flared fin of his metal gauntlet, he would wittle the thin end of the oar into a point, then creating a divot at the tip where he would then insert the single bolt. Tearing a strip of fabric from his "robe" he would bind the bolt in place. He would tear another strip and tie the bottle of rum and empty crossbow to his waist... who knows when the metal parts might be useful. Noting the direction of the rising smoke, and time of day, he would cast an extended spell of ultravision, and making his way to that direction under cover of the brush near the beach.
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Post by fisheyes on Oct 11, 2017 12:04:52 GMT -5
"Miss Maddy" The Captain touches his hat in cordial greeting "I wanted to keep you informed of what we are doin'...so you can inform your people" He looks over the survivors, compassionately "I'm taking a party into the wilds to a settlement we reckon is about a day's walk from here, we're going in search of trade to get what we need to repair the Tethys, I'd like to get what you need and all. So, I am thinking maybe either make a list or invite one of your crew to come with us, whichever is amenable to your folk? The sooner we get the old girl back where she belongs.." He glances at his stranded vessel "The sooner we can get everyone to port, all of us" He looks back at her "We all have salt water in our veins and it is my wish - and Valkur's - to bring you all with us safely, we work together and that task is achieved surely." Maddy nods and looks around at her crew mates. "Right. We should send someone with the Tethys crew. Any volunteers?" she asks. No one steps forward. "Eamon," says Maddy. A man steps forward, he frowns and spits to the side. Neckan recognizes him as the man who asked for an axe earlier. He seems to be in his mid-thirties, and has dark shoulder length hair slicked back over his head, a hook nose and a rough stubble beard. "Me? You want me to go?" says Eamon, scowling at Maddy. "What ever did I do to you, Miss Elbows?" "Calling me names for a start. And there was that time in Semport... and Westgate... and Luskan." She narrows her eyes at him. Eamon snorts and rolls his eyes. "Fine, fine, I'll go. It'll be good to see what this land's got to offer." Eamon turns to Neckan. "I'm ready when you are. Could use a weapon, though. We ain't got nothing here." "Right, including the skipper, that makes five of us. One more'll be handy - know any more strong lads Hurgon?" He looks to his small group once more. Hurgon scratches his head. "Crabhand?" he suggests and looks around. "Almost as strong as me, and got some brains too." "Crabhand's dead." says Quin. "Dead? Curses, he owes me. What about Dull-blade?" Quin points at a man down by the sea. "Over there." A kara-turan man in his fifties stands in the water, fishing with a spear. His name is Tzao Pin Tao, a warrior and master of the katana and wakizashi. He is broadshouldered, bald, strong, stubborn and has no sense of humour. Although he's getting old and may not be as quick as he may have once been, he fights with a cunning and experience few on the Tethys can match. He avoids speaking of his past, but has said he is in exile from his homeland after he dishonoured his lord. However, Tzao has been nothing but loyal to his new "lord", Captain Blake. Quin groans and rubs his forehead. "But he's so dull and stubborn, worse than K'tenka. Why not Safia? She's strong, and who knows, we could use some good looks too." Hurgon roars with laughter. "Strong for a girl perhaps. I saw her slap ya all over the deck once, but anyone could do that. 'Sides, we've got me fer good looks!" He gives a wide grin. Quin frowns. Safia, a young woman from Zakhara, sits hunched by a nearby campfire. She has braided brown hair and green eyes glinting with mischief. Whenever she speaks of her past, she tells of grand adventures as a smuggler, a travelling acrobat, and sometimes a sell-sword. Though, it's suspected the truth is closer to street urchin and pickpocket. She's decent with a scimitar, a good shot with a bow, and during her time on the Tethys she has grown fairly strong, or at least stronger than Quin. Safia smiles at Yarrick as he looks her way. K'tenka frowns and shakes his head at Yarrick, leaning close and speaking softly. "Thief girl steal my coins. Steal your rum too, when you too drunk to notice." "How about Belwyn?" says Quin. "Strong and sturdy as a rock." Quin nudges his head towards a man in his forties who seems busy inspecting the damage on the Tethys. He has golden brown hair tied in a ponytail, neatly trimmed sideburns, and a tattoo of a heart with the name "Deriana" on his shoulder. Belwyn Walthorn has been a sailor for at least thirty years and knows the Tethys like the back of his hand. He's as strong as expected from a sailor, and just as drunk too, and hates all kinds of monsters with a passion. When he's drunk he often raves about how he's going to "keelhaul all the monsters until there's only bones left " or "chain them to anchors and watch them drown and be eaten by sharks". But when he's sober he's a reliable and skilled seaman, and a fair shot with a crossbow. Hurgon grunts. "Belwyn and I..." he mutters. "He started it, alright?" The other crew members all seem quite busy with the reparations, setting up camp and making food. -He would conjure water to drink, still pacing himself he'd go over the collection of items. Using a flared fin of his metal gauntlet, he would wittle the thin end of the oar into a point, then creating a divot at the tip where he would then insert the single bolt. Tearing a strip of fabric from his "robe" he would bind the bolt in place. He would tear another strip and tie the bottle of rum and empty crossbow to his waist... who knows when the metal parts might be useful. Noting the direction of the rising smoke, and time of day, he would cast an extended spell of ultravision, and making his way to that direction under cover of the brush near the beach. Climbing the cliffs, Ahmed can see the Tethys stranded a short way to the north. The smoke he saw comes from a row of burning corpses neatly gathered on the beach. Mixing with the corpse smoke is smoke from cooking fires from a camp that is growing near the treeline of the jungle. The sun is beginning to set, and the survivors are preparing to make dinner.
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Post by lucesi on Oct 12, 2017 15:02:01 GMT -5
"Right, including the skipper, that makes five of us. One more'll be handy - know any more strong lads Hurgon?" He looks to his small group once more. Hurgon scratches his head. "Crabhand?" he suggests and looks around. "Almost as strong as me, and got some brains too." "Crabhand's dead." says Quin. "Dead? Curses, he owes me. What about Dull-blade?" Quin points at a man down by the sea. "Over there." A kara-turan man in his fifties stands in the water, fishing with a spear. His name is Tzao Pin Tao, a warrior and master of the katana and wakizashi. He is broadshouldered, bald, strong, stubborn and has no sense of humour. Although he's getting old and may not be as quick as he may have once been, he fights with a cunning and experience few on the Tethys can match. He avoids speaking of his past, but has said he is in exile from his homeland after he dishonoured his lord. However, Tzao has been nothing but loyal to his new "lord", Captain Blake. Quin groans and rubs his forehead. "But he's so dull and stubborn, worse than K'tenka. Why not Safia? She's strong, and who knows, we could use some good looks too." Hurgon roars with laughter. "Strong for a girl perhaps. I saw her slap ya all over the deck once, but anyone could do that. 'Sides, we've got me fer good looks!" He gives a wide grin. Quin frowns. Safia, a young woman from Zakhara, sits hunched by a nearby campfire. She has braided brown hair and green eyes glinting with mischief. Whenever she speaks of her past, she tells of grand adventures as a smuggler, a travelling acrobat, and sometimes a sell-sword. Though, it's suspected the truth is closer to street urchin and pickpocket. She's decent with a scimitar, a good shot with a bow, and during her time on the Tethys she has grown fairly strong, or at least stronger than Quin. Safia smiles at Yarrick as he looks her way. K'tenka frowns and shakes his head at Yarrick, leaning close and speaking softly. "Thief girl steal my coins. Steal your rum too, when you too drunk to notice." "How about Belwyn?" says Quin. "Strong and sturdy as a rock." Quin nudges his head towards a man in his forties who seems busy inspecting the damage on the Tethys. He has golden brown hair tied in a ponytail, neatly trimmed sideburns, and a tattoo of a heart with the name "Deriana" on his shoulder. Belwyn Walthorn has been a sailor for at least thirty years and knows the Tethys like the back of his hand. He's as strong as expected from a sailor, and just as drunk too, and hates all kinds of monsters with a passion. When he's drunk he often raves about how he's going to "keelhaul all the monsters until there's only bones left " or "chain them to anchors and watch them drown and be eaten by sharks". But when he's sober he's a reliable and skilled seaman, and a fair shot with a crossbow. Hurgon grunts. "Belwyn and I..." he mutters. "He started it, alright?" The other crew members all seem quite busy with the reparations, setting up camp and making food. "Aha, well it'll have to be me old gambling partner then!" Yarrick exclaims walking over to Belwyn and slapping him heartily on the back. "Looks like ya fightin' skills'll be needed Belwyn, ye crusty old limpet. And, well, this seadog always knows where the spare bottles o' rum are in a shortage too." He then looks between Belwyn and Hurgon. "And if ye two have a got a score ta settle ya can settle right now with ya fists. It'd give the crew a rare bit o' entertainment at least. Elsewise we're reportin' back to the skipper in twenty minutes."
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Post by fisheyes on Oct 17, 2017 13:21:13 GMT -5
"Aha, well it'll have to be me old gambling partner then!" Yarrick exclaims walking over to Belwyn and slapping him heartily on the back. "Looks like ya fightin' skills'll be needed Belwyn, ye crusty old limpet. And, well, this seadog always knows where the spare bottles o' rum are in a shortage too." He then looks between Belwyn and Hurgon. "And if ye two have a got a score ta settle ya can settle right now with ya fists. It'd give the crew a rare bit o' entertainment at least. Elsewise we're reportin' back to the skipper in twenty minutes." Belwyn glares at Hurgon, then at Yarrick. "Ya ask me second t' pigface, Yarrick? If ya need me help, ya could 'ave come t' me first. No need t' taint yarself with the company o' beasts." Hurgon grunts, his face turning red, and he clenches his axe hilt. "Ya heard me, tusky." Belwyn makes a grimace, and grunts in imitation of Hurgon. "Pigface." Hurgon draws his axe from his belt. "Come at me, old man, and I'll shove yer nose in so deep ya'll never find it. Let's see who's the pigface." He tosses the axe into the sand behind him, raising his chin and making a mocking gesture. "I've been waitin' fer this, pigface." They both rush at each other, slamming fists into jaws. A small crowd gathers around them, making bets, cheering them on, or calling out for them to stop. Ajax and Perdan are quickly on the scene, grabbing on to the combatants, and pulling them apart with some help from Tzao, K'tenka and anyone else who may help. "That's enough!" shouts Ajax. "Yarrick has chosen you both, and you will cooperate. We're all on the same side here. I understand we could use some entertainment, but this isn't the time, not like this. Understood? Or do we need t' speak with the captain?" They both understand, or so they say, glancing from Ajax to Yarrick and Captain Blake. Wiping blood from their noses, they go to sit down at opposite ends of the camp. Old and Young Luc serves dinner at the campfires, and Quin sees to the need for entertainment, in a calmer, non-violent, fashion. He tells a story from Sandabir the Seafarer and the Seven Horrors of the Sea. After the violent storms of the Fourth Horror, Sandabir and his crew are stranded on an island off the coast of Chult. Sandabir soon comes into conflict with his quartermaster along with half his crew, as they fight over the food rations and rum they have, which quickly escalates to blaming each other for the sinking of their ship. Eventually, they split up in two separate camps. In the end, they all have to come together to fight the tribe of cannibals living on the island. However, the story ends dubiously, where Sandabir surrenders more than half his crew to the cannibals, so he and a handful of crew members can escape the island. His quartermaster, who is now his friend again, reassures him that "he did what he had to do", that sometimes "many has to sacrifice so that few may live." When the story ends, most of Quin's audience is asleep and the campfire has almost died out and the sun has long since set. Those still awake seems mildly disturbed by the ending, though some, like Eamon, grins amused and compliments Quin on his storytelling and grim sense of humour. Quin explains that the story is perhaps meant to be taken as a warning rather than showing how one should behave. Safia mentions that she heard a different version where Sandabir and his crew turned into cannibals themselves, eating the cannibals to survive. "Or each other", says Eamon. Tzau just shakes his head, and suggests Quin should tell more inspiring stories instead. Eamon seems quick to make friends among the Tethys crew, complimenting Belwyn on his nicknames for Hurgon, and even giving some suggestions for new ones. When Belwyn doesn't hear, he compliments Hurgon on his right hook, and points out he's leaving his feet vulnerable. He introduces himself as Eamon of the Tub, and says he is from the Nelanther Isles. "Owned a tavern in Skaug once. Was a bad idea," he says and points at a long scar on his neck, that looks like it should have killed him. "So I and me best friend Maddy One-Eye joined the shippin' business in Athkatla instead. Less knives sneakin' up on ya." "Fewer," says Quin, but Eamon doesn't get it. Except for the guards taking turns and a few crew members mourning by the corpse pyre, most people seem to get a good night's sleep. When the sun rises, Hurgon, K'tenka, Quin, Belwyn, and Eamon makes themselves ready to leave. Ajax hands Eamon a scimitar, and Quin and Belwyn both arm themselves with light crossbows. Hurgon adds an extra knife to his boot, and K'tenka slings a bow over his shoulder in addition to his spear and knife. Quin walks up to Yarrick and Captain Blake. "I think Hurgon and Belwyn will be fine if we keep them apart. They each got a few good hits in already, so maybe they got it settled. They both seem rather soft in the head t'day anyway, and not in the mood for making trouble. They know we have to work together, or we'll..." he sighs, glancing off to the burnt corpses. After a moment he collects his thoughts. "Are we goin' straight for Smokepillar Place or stoppin' by Small Cave first? Or was there anything else you wanted to do first? We're ready to leave whenever you are." // It's perfectly fine if you want to interject in the middle of my longer time jump posts. I just want to keep a good forward momentum, and try to end posts with moments of PC decision making or revealing of new information.
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Post by Defunct Fiddlesticks on Oct 17, 2017 17:38:19 GMT -5
"Mister Ajax will find you a weapon, Mister Eamonn" The Captain nods "Welcome along". Belwyn glares at Hurgon, then at Yarrick. "Ya ask me second t' pigface, Yarrick? If ya need me help, ya could 'ave come t' me first. No need t' taint yarself with the company o' beasts." Hurgon grunts, his face turning red, and he clenches his axe hilt. "Ya heard me, tusky." Belwyn makes a grimace, and grunts in imitation of Hurgon. "Pigface." Hurgon draws his axe from his belt. "Come at me, old man, and I'll shove yer nose in so deep ya'll never find it. Let's see who's the pigface." He tosses the axe into the sand behind him, raising his chin and making a mocking gesture. "I've been waitin' fer this, pigface." They both rush at each other, slamming fists into jaws. A small crowd gathers around them, making bets, cheering them on, or calling out for them to stop. Ajax and Perdan are quickly on the scene, grabbing on to the combatants, and pulling them apart with some help from Tzao, K'tenka and anyone else who may help. "That's enough!" shouts Ajax. "Yarrick has chosen you both, and you will cooperate. We're all on the same side here. I understand we could use some entertainment, but this isn't the time, not like this. Understood? Or do we need t' speak with the captain?" They both understand, or so they say, glancing from Ajax to Yarrick and Captain Blake. Wiping blood from their noses, they go to sit down at opposite ends of the camp. The Captain looks gravely unimpressed. His officers would note his scowl. Although he knows disagreements hapoen, the prospect of a lack of discipline concerns him. He speaks with Perdan. "While we're gone, keep an eye out for this. Anyone causes a ruckus, they're to be put to hard labor aoart or remind them that the brig is still intact" Captain Blake smokes the last of his tobacco by the fire "It is a intriguin' tale, well told Mister Quin...such tales have been elaborated upon but grains of truth sit in the heart of each, a cautionary word to the wise" He puffs out smoke, watching his crew together in a better mood but still alert. "Nelanther, aye?" The Captain murmurs under his breath as he heads to sleep in his two man tent. His light does not go out for some time as he is seen in shirtsleeves studying books and keeping his kit in good order. By sunrise, his tent us down and packed and he is already choosing what he can take for trade. "Small cave first Mister Quin, lead off with cover" The Captain turns a stern gaze on the two brawlers as he hauls his kit over his shoulders "Shall we?" He seems at ease in the tropical setting, hat firmly in place, equipment and weapons secured and weatherproofed.
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Post by lucesi on Oct 17, 2017 18:50:01 GMT -5
"Mister Ajax will find you a weapon, Mister Eamonn" The Captain nods "Welcome along". Belwyn glares at Hurgon, then at Yarrick. "Ya ask me second t' pigface, Yarrick? If ya need me help, ya could 'ave come t' me first. No need t' taint yarself with the company o' beasts." Hurgon grunts, his face turning red, and he clenches his axe hilt. "Ya heard me, tusky." Belwyn makes a grimace, and grunts in imitation of Hurgon. "Pigface." Hurgon draws his axe from his belt. "Come at me, old man, and I'll shove yer nose in so deep ya'll never find it. Let's see who's the pigface." He tosses the axe into the sand behind him, raising his chin and making a mocking gesture. "I've been waitin' fer this, pigface." They both rush at each other, slamming fists into jaws. A small crowd gathers around them, making bets, cheering them on, or calling out for them to stop. Ajax and Perdan are quickly on the scene, grabbing on to the combatants, and pulling them apart with some help from Tzao, K'tenka and anyone else who may help. "That's enough!" shouts Ajax. "Yarrick has chosen you both, and you will cooperate. We're all on the same side here. I understand we could use some entertainment, but this isn't the time, not like this. Understood? Or do we need t' speak with the captain?" They both understand, or so they say, glancing from Ajax to Yarrick and Captain Blake. Wiping blood from their noses, they go to sit down at opposite ends of the camp. The Captain looks gravely unimpressed. His officers would note his scowl. Although he knows disagreements hapoen, the prospect of a lack of discipline concerns him. He speaks with Perdan. "While we're gone, keep an eye out for this. Anyone causes a ruckus, they're to be put to hard labor aoart or remind them that the brig is still intact" Captain Blake smokes the last of his tobacco by the fire "It is a intriguin' tale, well told Mister Quin...such tales have been elaborated upon but grains of truth sit in the heart of each, a cautionary word to the wise" He puffs out smoke, watching his crew together in a better mood but still alert. "Nelanther, aye?" The Captain murmurs under his breath as he heads to sleep in his two man tent. His light does not go out for some time as he is seen in shirtsleeves studying books and keeping his kit in good order. By sunrise, his tent us down and packed and he is already choosing what he can take for trade. "Small cave first Mister Quin, lead off with cover" The Captain turns a stern gaze on the two brawlers as he hauls his kit over his shoulders "Shall we?" He seems at ease in the tropical setting, hat firmly in place, equipment and weapons secured and weatherproofed. Watching the fight, he notices Captain Blake's displeasure, approaching him for a word. "Well ye've been a sailor for a long time Cap'n. Ye know its a rough, hard business. Men need a release o' the pressure. Some do it by drink, some by gamblin', some by whorin' and others by fightin'. And well we're runnin' out o' booze and I don' see many pretty ladies o' he night round 'ere.." He gives the Captain a toothy grin. "Anyways I reckon that scrap shouldda got it out of Belwyn and Hurgon's systems so we won't be seein' no more o' that I'll wager. And if we do..well ye've said what'll 'appen. Later on around the campfire he seems disturbed by Quin's story, fingering and rubbing at his assorted amulets in an agitated manner. "No need fer those type o' story Shrimp," he says to the Halfling. "Bad omens they be, temptin' the gods like that. And we don' need no more bad luck!" He lies by the campfire , a fitful sleep disturbed by images of cannibals and feasting on the flesh of his comrades coursing piercing his consciousness. He cheers up a little in the morning, chatting to Eamon appreciating his fellow seaman's talents and easy way with the crew. Sweating from the heat (and perhaps the reduction in his rum rations casused by circumstance), he crafts a bandana from an old cloth rag, protecting his balding pate from the searing tropical sun. "Ready when you are Skipper, just give us the order."
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Post by DOT on Oct 18, 2017 17:53:40 GMT -5
Having rested just a bit aways from the campfire, Ahmed would finally join the rest of the party in camp.
"It appears I have arrived at the appropriate time." Slowly pushing brush aside, he would make steady slow towards the others.
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Post by fisheyes on Oct 20, 2017 8:58:12 GMT -5
Having rested just a bit aways from the campfire, Ahmed would finally join the rest of the party in camp. "It appears I have arrived at the appropriate time." Slowly pushing brush aside, he would make steady slow towards the others. Eamon smiles warmly and claps his hands together as Ahmed appears. "Ha! Look what the sea spat out. Guess this means we're still gettin' paid. I don't suppose you've seen anyone else from the Tub?" With Ahmed rejoining the expedition, Ajax says that they probably have enough supplies for Ahmed to join the trip to Smokepillar Place along with Eamon. Eamon and Ajax gives Ahemd some quick details of the state of the Tethys and where the expedition is going. When everyone is ready, the eight companions, Hurgon, K'tenka, Quin, Belwyn, Eamon, Yarrick, Ahmed and Captain Blake wander into the jungle. Quin and K'tenka takes the lead, but even with the map and K'tenka's keen eyes it's harder to find their way back to Small Cave than they thought. Eventually, after climbing the wrong hill and walking back and forth over the stream, they find their way to the cave. The cave is on the west side of a hill, and it is narrow and dark and is almost hidden by large ferns. Peering into the cave, the party can see that it slopes steeply down. Loose rocks surround the edge of the cave, and when Hurgon kicks one in it bounces and echoes for a long time. The cave is too small for more than one person to enter at a time, and it wouldn't be safe going down there without a rope. Fortunately, Belwyn has one with him. "Twentyfive feet or so. If anyone wants t' go in." "Why don't ya go?" says Hurgon. "So ya can 'accidentally' drop the rope? Don't think so." "Don't start now." says Quin. "Right. We goin' in or what?" says Hurgon. K'tenka kneels down, tracing patterns in the mud with his finger. "Tracks here. Big cat paws. Lair maybe? Or just passing by. Hard to tell."
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Post by fisheyes on Oct 28, 2017 8:44:38 GMT -5
// Bump. Defunct Fiddlesticks lucesi Having rested just a bit aways from the campfire, Ahmed would finally join the rest of the party in camp. "It appears I have arrived at the appropriate time." Slowly pushing brush aside, he would make steady slow towards the others. Eamon smiles warmly and claps his hands together as Ahmed appears. "Ha! Look what the sea spat out. Guess this means we're still gettin' paid. I don't suppose you've seen anyone else from the Tub?" With Ahmed rejoining the expedition, Ajax says that they probably have enough supplies for Ahmed to join the trip to Smokepillar Place along with Eamon. Eamon and Ajax gives Ahemd some quick details of the state of the Tethys and where the expedition is going. When everyone is ready, the eight companions, Hurgon, K'tenka, Quin, Belwyn, Eamon, Yarrick, Ahmed and Captain Blake wander into the jungle. Quin and K'tenka takes the lead, but even with the map and K'tenka's keen eyes it's harder to find their way back to Small Cave than they thought. Eventually, after climbing the wrong hill and walking back and forth over the stream, they find their way to the cave. The cave is on the west side of a hill, and it is narrow and dark and is almost hidden by large ferns. Peering into the cave, the party can see that it slopes steeply down. Loose rocks surround the edge of the cave, and when Hurgon kicks one in it bounces and echoes for a long time. The cave is too small for more than one person to enter at a time, and it wouldn't be safe going down there without a rope. Fortunately, Belwyn has one with him. "Twentyfive feet or so. If anyone wants t' go in." "Why don't ya go?" says Hurgon. "So ya can 'accidentally' drop the rope? Don't think so." "Don't start now." says Quin. "Right. We goin' in or what?" says Hurgon. K'tenka kneels down, tracing patterns in the mud with his finger. "Tracks here. Big cat paws. Lair maybe? Or just passing by. Hard to tell." "Well?" says Quin. He looks from the cave entrance to Captain Blake and Yarrick. "I'm not feeling like stumbling into a dark cave is a good idea... but if you really want to, then go ahead. I say we go on to Smokepillar Place. What'll it be?"
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Post by Defunct Fiddlesticks on Oct 28, 2017 9:17:08 GMT -5
// Bump. Defunct Fiddlesticks lucesi Eamon smiles warmly and claps his hands together as Ahmed appears. "Ha! Look what the sea spat out. Guess this means we're still gettin' paid. I don't suppose you've seen anyone else from the Tub?" With Ahmed rejoining the expedition, Ajax says that they probably have enough supplies for Ahmed to join the trip to Smokepillar Place along with Eamon. Eamon and Ajax gives Ahemd some quick details of the state of the Tethys and where the expedition is going. When everyone is ready, the eight companions, Hurgon, K'tenka, Quin, Belwyn, Eamon, Yarrick, Ahmed and Captain Blake wander into the jungle. Quin and K'tenka takes the lead, but even with the map and K'tenka's keen eyes it's harder to find their way back to Small Cave than they thought. Eventually, after climbing the wrong hill and walking back and forth over the stream, they find their way to the cave. The cave is on the west side of a hill, and it is narrow and dark and is almost hidden by large ferns. Peering into the cave, the party can see that it slopes steeply down. Loose rocks surround the edge of the cave, and when Hurgon kicks one in it bounces and echoes for a long time. The cave is too small for more than one person to enter at a time, and it wouldn't be safe going down there without a rope. Fortunately, Belwyn has one with him. "Twentyfive feet or so. If anyone wants t' go in." "Why don't ya go?" says Hurgon. "So ya can 'accidentally' drop the rope? Don't think so." "Don't start now." says Quin. "Right. We goin' in or what?" says Hurgon. K'tenka kneels down, tracing patterns in the mud with his finger. "Tracks here. Big cat paws. Lair maybe? Or just passing by. Hard to tell." "Well?" says Quin. He looks from the cave entrance to Captain Blake and Yarrick. "I'm not feeling like stumbling into a dark cave is a good idea... but if you really want to, then go ahead. I say we go on to Smokepillar Place. What'll it be?" The Captain appeared to have been thinking deeply while studying the tracks "Aye, I am thinking this is nought but a beast's lair. If the animal becomes a problem we can deal with it but I've no desire to battle a creature just going about its business..." He muses "Some tribes regard such animals as sacred also, possible killing such even by self-defense could cause hostility...no, let's move on Mister Quin" //apologies for my slowness.
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Post by DOT on Oct 28, 2017 10:56:13 GMT -5
// Bump. Defunct Fiddlesticks lucesi "Well?" says Quin. He looks from the cave entrance to Captain Blake and Yarrick. "I'm not feeling like stumbling into a dark cave is a good idea... but if you really want to, then go ahead. I say we go on to Smokepillar Place. What'll it be?" The Captain appeared to have been thinking deeply while studying the tracks "Aye, I am thinking this is nought but a beast's lair. If the animal becomes a problem we can deal with it but I've no desire to battle a creature just going about its business..." He muses "Some tribes regard such animals as sacred also, possible killing such even by self-defense could cause hostility...no, let's move on Mister Quin" //apologies for my slowness. Indeed. Most wise Captain. ~ahmed would note, still not bring up concern for others on the tub~
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Post by fisheyes on Oct 29, 2017 9:53:50 GMT -5
The Captain appeared to have been thinking deeply while studying the tracks "Aye, I am thinking this is nought but a beast's lair. If the animal becomes a problem we can deal with it but I've no desire to battle a creature just going about its business..." He muses "Some tribes regard such animals as sacred also, possible killing such even by self-defense could cause hostility...no, let's move on Mister Quin" //apologies for my slowness. Leaving the cave behind, the party heads northwards towards Smokepillar Place. They cross several small streams, shallow enough that the water only reaches Quin's waist at the deepest. He complains nonetheless, and K'tenka points out once more that Hurgon could carry him. The idea is quickly dismissed. K'tenka finds more tracks of large felines, but spots none. It's a cumbersome walk through the jungle, and the party has to stop and rest a few times. As the sun begins to set, the ground slopes upwards and becomes more rocky. K'tenka takes the lead, climbing the rocky hill with ease. Reaching the top, he signals for the party to stop and listen. The party goes quiet, and in the distance they can hear the familiar sounds of civilization. Hammering on wood, human voices, and maybe even singing. As the party reaches the top of the hill and peaks through the thick foliage, they can see that the jungle on the other side has been cut down and fields of maize and wheat has been planted instead. Beyond the field is a wooden palisade with watch towers, and behind the palisade are house roofs and chimneys, the apparent source of the Smokepillars. The flag of Helm flutters in the wind above one of the towers, and further away, beyond the small settlement rises a handful of ship masts. A short walk to the northwest is a gate in the palisade, and a path leading into the jungle. The gate is open but guarded by two spearmen in chainmail. In the towers stand crossbowmen, but none seem to have noticed the party at the edge of the jungle. There's a signpost near the gate, but you can't read it from here. Near the edge of the jungle, among tree stumps and logs, stands a lonely tree. A corpse hangs from its branches.
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Post by lucesi on Oct 29, 2017 13:44:36 GMT -5
The Captain appeared to have been thinking deeply while studying the tracks "Aye, I am thinking this is nought but a beast's lair. If the animal becomes a problem we can deal with it but I've no desire to battle a creature just going about its business..." He muses "Some tribes regard such animals as sacred also, possible killing such even by self-defense could cause hostility...no, let's move on Mister Quin" //apologies for my slowness. Leaving the cave behind, the party heads northwards towards Smokepillar Place. They cross several small streams, shallow enough that the water only reaches Quin's waist at the deepest. He complains nonetheless, and K'tenka points out once more that Hurgon could carry him. The idea is quickly dismissed. K'tenka finds more tracks of large felines, but spots none. It's a cumbersome walk through the jungle, and the party has to stop and rest a few times. As the sun begins to set, the ground slopes upwards and becomes more rocky. K'tenka takes the lead, climbing the rocky hill with ease. Reaching the top, he signals for the party to stop and listen. The party goes quiet, and in the distance they can hear the familiar sounds of civilization. Hammering on wood, human voices, and maybe even singing. As the party reaches the top of the hill and peaks through the thick foliage, they can see that the jungle on the other side has been cut down and fields of maize and wheat has been planted instead. Beyond the field is a wooden palisade with watch towers, and behind the palisade are house roofs and chimneys, the apparent source of the Smokepillars. The flag of Helm flutters in the wind above one of the towers, and further away, beyond the small settlement rises a handful of ship masts. A short walk to the northwest is a gate in the palisade, and a path leading into the jungle. The gate is open but guarded by two spearmen in chainmail. In the towers stand crossbowmen, but none seem to have noticed the party at the edge of the jungle. There's a signpost near the gate, but you can't read it from here. Near the edge of the jungle, among tree stumps and logs, stands a lonely tree. A corpse hangs from its branches. Yarrick looks up at the corpse, whispering quietly. "Well at least they have some kind of justice system here.. Helmites eh...should make a difference from those fluttering birdmen anyway. We going to introduce ourselves Cap'n?"
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Post by Defunct Fiddlesticks on Oct 29, 2017 16:04:02 GMT -5
Leaving the cave behind, the party heads northwards towards Smokepillar Place. They cross several small streams, shallow enough that the water only reaches Quin's waist at the deepest. He complains nonetheless, and K'tenka points out once more that Hurgon could carry him. The idea is quickly dismissed. K'tenka finds more tracks of large felines, but spots none. It's a cumbersome walk through the jungle, and the party has to stop and rest a few times. As the sun begins to set, the ground slopes upwards and becomes more rocky. K'tenka takes the lead, climbing the rocky hill with ease. Reaching the top, he signals for the party to stop and listen. The party goes quiet, and in the distance they can hear the familiar sounds of civilization. Hammering on wood, human voices, and maybe even singing. As the party reaches the top of the hill and peaks through the thick foliage, they can see that the jungle on the other side has been cut down and fields of maize and wheat has been planted instead. Beyond the field is a wooden palisade with watch towers, and behind the palisade are house roofs and chimneys, the apparent source of the Smokepillars. The flag of Helm flutters in the wind above one of the towers, and further away, beyond the small settlement rises a handful of ship masts. A short walk to the northwest is a gate in the palisade, and a path leading into the jungle. The gate is open but guarded by two spearmen in chainmail. In the towers stand crossbowmen, but none seem to have noticed the party at the edge of the jungle. There's a signpost near the gate, but you can't read it from here. Near the edge of the jungle, among tree stumps and logs, stands a lonely tree. A corpse hangs from its branches. Yarrick looks up at the corpse, whispering quietly. "Well at least they have some kind of justice system here.. Helmites eh...should make a difference from those fluttering birdmen anyway. We going to introduce ourselves Cap'n?" "Indeed we are, Mister" The Captain studies the settlement "I have a feeling I know where this is, I want to confirm it though. Advance easy and let's hail those guards, let them see us"
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Post by fisheyes on Oct 29, 2017 16:26:28 GMT -5
Yarrick looks up at the corpse, whispering quietly. "Well at least they have some kind of justice system here.. Helmites eh...should make a difference from those fluttering birdmen anyway. We going to introduce ourselves Cap'n?" "Indeed we are, Mister" The Captain studies the settlement "I have a feeling I know where this is, I want to confirm it though. Advance easy and let's hail those guards, let them see us" The party advances slowly towards the gate. A crossbowman in the tower whistles, and alerts the spearmen below. They grip their spears and uncertainly step forward to meet the party. One of them is short and clean shaven, and not older than twenty. The other is old and tall with a black beard. “Hold! Identify yourself!” Says the young one. He speaks with a distinctly Amnian accent, and points his spear at Captain Blake. The older guard puts a hand on the young one's spear, lowering it. "Who are you? And what are you doing out here?"
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Post by Defunct Fiddlesticks on Oct 30, 2017 1:54:33 GMT -5
"Indeed we are, Mister" The Captain studies the settlement "I have a feeling I know where this is, I want to confirm it though. Advance easy and let's hail those guards, let them see us" The party advances slowly towards the gate. A crossbowman in the tower whistles, and alerts the spearmen below. They grip their spears and uncertainly step forward to meet the party. One of them is short and clean shaven, and not older than twenty. The other is old and tall with a black beard. “Hold! Identify yourself!” Says the young one. He speaks with a distinctly Amnian accent, and points his spear at Captain Blake. The older guard puts a hand on the young one's spear, lowering it. "Who are you? And what are you doing out here?" "Captain Blake of The Tethys and company, Black Star fleet out of Waterdeep currently attached to the Cornucopia Trading Company of Cormyr" The Captain says clearly "Our vessel is grounded some ways from here, we've come seeking to make trade for repairs...and profit, of course. Our party seeks entry to find assistance"
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Post by fisheyes on Oct 30, 2017 14:51:56 GMT -5
"Captain Blake of The Tethys and company, Black Star fleet out of Waterdeep currently attached to the Cornucopia Trading Company of Cormyr" The Captain says clearly "Our vessel is grounded some ways from here, we've come seeking to make trade for repairs...and profit, of course. Our party seeks entry to find assistance" The old guard looks over the group, nodding as Captain Blake speaks. "It's not every day armed strangers walk out of the jungle, so you might understand our suspicion. You shouldn't be out here, it's not safe. We're just about to close the gate for the night." "Aye, bloody savages," says the young guard. "Literally speakin', bloody heart eaters." The old guard nods again, glancing aside to his friend. "They're not all bad, but we've had some violent encounters with the natives lately. People's been found dead or gone missing, probably dragged into the jungle by the savages." "That's why the High Merchants hired us; the Steel Gauntlet Brotherhood." The young guard raises his chin as if the name meant something important. "With steel and faith in Helm, we shall keep the savages out." He nods sagely and straightens up. Hurgon leans close to Captain Blake. "I heard of these guys back in Luskan. They're the kind o' blades ya hire when ya want the job done to the letter, and don't care much for the spirit." The older guard rolls his eyes, but smiles gently. "You're welcome inside to rest and trade, but keep your wits about you. We keep this place safe from the threats of the jungle, but we're not hired for the ones inside. The laws' very loose and fuzzy here, and mostly at the whim of the High Merchants' council… but our Commander hopes to change that. If you have no further questions, please go on in." The young one gestures to the gate behind them. "Welcome to Pioneer Bay." The sign near the gate does indeed read; "Welcome to Pioneer Bay - Founded in 1377 DR."
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Post by DOT on Oct 30, 2017 17:42:20 GMT -5
With a look of keen interest, and perhaps pleasure,
Ahmed enters the area, remaining quiet and observant.
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Post by fisheyes on Nov 2, 2017 11:35:36 GMT -5
With a look of keen interest, and perhaps pleasure, Ahmed enters the area, remaining quiet and observant. Going through the southwest gate, Ahmed passes by a construction site where workers are digging out a cellar. Several banners of Helm makes it clear its intended to be a temple. From there a muddy road snakes through town, around newly constructed houses, a forest of large and small tents, and many buildings in various stages of construction. Most of the buildings are built from a mix of wood and stone, in an attempt at Amnian architecture with arches and pillars, but adapted for the new environment and need for hasty construction. At the far northern end of the village is a grandiose domed Amnian villa, where a man peers down from a wide balcony. Other than the unfinished temple of Helm, the only places of worship are a small shrine of Waukeen near the northwest gate, and a shrine of Umberlee by the docks. At the center of the small village is a market square, but it has closed for the day, and the only people left are some drunkards, prostitutes calling for customers, and a few men guarding a large iron cage. In the cage is a large spotted cat that paces restlessly about, that looks similar to a leopard but is of a sturdier build. The men call it a "jaguar", and toss a large chunk of meat into the cage which the animal quickly sinks its teeth into. There are two taverns facing the market on opposite sides. The Explorer's Table to the west where the smell of grilled meat and freshly baked bread lingers in the air, and Dead Jerrek's Tavern to the east where rowdy sailors sing lewd songs, and men wrestle in the muddy street while others take bets. Around the market are also several shops, such as a general store, a blacksmith, a butcher, a baker, a barber and a tailor. By the southern edge of the market stands Balthazar's Inn, which is the only inn in town. A little closer to the docks is a bunkhouse, the Sleeping Parrot, where beds are free, but no food is served. Balthazar's Inn has two guards outside who wear purple and white tabards. The Sleeping Parrot has no guards, but a line of people waiting to get in. Several alleys lead away from the market to a labyrinth of brothels, pleasure tents, gambling dens, tiny taverns and smaller shops and homes to the west and north along the palisade. Along the south and east near the docks are rows of warehouses and fishing huts. The most popular brothels seem to be Calizandra's Cove near the warehouses and The Tent, a big tent among many smaller tents. There are a handful of ships at the docks, at least two carracks, a caravel and a large galleon. Wherever you go, filthy children runs up to you, asking "where ya goin' sir? Need a guide, sir? One copper, one copper, sir." Pioneer Bay smells of tar, fish and * chickenwing* excrement.
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Post by lucesi on Nov 2, 2017 13:53:31 GMT -5
"Right well, I s'pose we'd better take a look around then skipper, see what this place is about. Belwyn, ya with me."
He then leads his friend through the winding streets, searching for refreshment, until they come upon the doors of Dead Jerrek's Tavern.
"Time fer a snifter then Belwyn, been a while since the rum ran low. What'sya poison?"
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