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Post by DM Justicar - Creator of FRC on Oct 7, 2005 11:13:48 GMT -5
I want to change the door in the welcome room that used to lead to Redmist to lead elsewhere. So, instead of leading to Redmist, where should that door lead?
Thanks!
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Post by Talus on Oct 7, 2005 11:25:50 GMT -5
I'll have to think on this some more. Dhelduk (sp?) was my first thought. It is fairly central to Cormyr and has a real nice inn.
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Post by DM Justicar - Creator of FRC on Oct 7, 2005 11:33:57 GMT -5
Ah yeah, forgot about Dhedluk... of course, Espar and Waymoot are in the same forest. Oh, and I could always add another door... there is one other available too. So, maybe I will take top two.
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Post by Laurk on Oct 7, 2005 11:48:48 GMT -5
My suggestion would be to have a guild door which leads to a corridor filled with Guild houses and player houses. The symbol used to open GUild doors could open these doors. That way harpers could meet at the harper hall, etc.
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Post by DM Justicar - Creator of FRC on Oct 7, 2005 11:51:47 GMT -5
My suggestion would be to have a guild door which leads to a corridor filled with Guild houses and player houses. The symbol used to open GUild doors could open these doors. That way harpers could meet at the harper hall, etc. That's a pretty darn good idea. Of course, that could also lead to some metagaming... people watching who goes into the guild door, etc. But it is worth investigation.
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Post by Talus on Oct 7, 2005 11:56:44 GMT -5
OH OH!!! I like that.
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Post by Talus on Oct 7, 2005 12:03:34 GMT -5
That could also really spread traffic over all of Cormyr. Well if the guilds are spread over Cormyr.
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Post by thogrimur on Oct 7, 2005 12:06:55 GMT -5
I am leaning towards Thunderstone just cuz it is some incredible scenery out there on the frontier and it takes me a good hour or so (at least!) just to wander out that direction. Then I lean away from it, since it IS the frontier and makes sense that it should take some travelling to get out that far. Guess I'll think about this a bit more before I cast my vote. I like the idea of the guild hall entry though - I don't think there's any worry. We don't have metagamers HERE do we?
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Post by Kolfrosta on Oct 7, 2005 12:32:07 GMT -5
I kinda like the idea of having one go to the guild houses as well....
But, I also like the idea of one leading to Arabel or Thunderstone too ...
Ha! And I got to cast the first vote!
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Post by soulfien on Oct 7, 2005 15:15:10 GMT -5
The Abyss
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Post by Grozer on Oct 7, 2005 15:36:36 GMT -5
The Abyss Excellent idea.
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Post by Laurk on Oct 7, 2005 16:07:33 GMT -5
Well to solve the guild hall metagaming problem, there would be a door seperating the welcome room and the corridor with all the guiild portals. Players who had buisness would go in there and close the door so other players couldnt which portal they took. Given enough doorway space in this corridor, I would even opt for a doorway leading to some player residences or other unusual destinations.
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Post by Grozer on Oct 7, 2005 16:24:40 GMT -5
Well to solve the guild hall metagaming problem, there would be a door seperating the welcome room and the corridor with all the guiild portals. Players who had buisness would go in there and close the door so other players couldnt which portal they took. Given enough doorway space in this corridor, I would even opt for a doorway leading to some player residences or other unusual destinations. Isn't there a way to script a list of possible destinations when walking through a portal? For example, a Harper would be able to choose from any number of cities plus the Harper Guild House? Kinda like the menu that is used with the caravans... then you could have maybe one giant portal to step through for everyone. Of course you would still need to address the fact that others in the welcome area can "read" what you selected.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Oct 7, 2005 16:45:49 GMT -5
You can localize the speech so only those within a certain radius can here you right? sort of like the old spam issue we had when a player would read the bulletin board in the inn? Or perhaps.. who needs a menu? if your a part of a guild its a guild teleporter. no choice. you step on it, it checks for your guild token, and ports you. nothing said to it. just a simple if then script. not like anyone is part of multiple guilds being that its against the rules. so wheres the break on this train of thought?
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Post by Grozer on Oct 7, 2005 16:49:59 GMT -5
You can localize the speech so only those within a certain radius can here you right? sort of like the old spam issue we had when a player would read the bulletin board in the inn? Or perhaps.. who needs a menu? if your a part of a guild its a guild teleporter. no choice. you step on it, it checks for your guild token, and ports you. nothing said to it. just a simple if then script. not like anyone is part of multiple guilds being that its against the rules. so wheres the break on this train of thought? well ya if you only have one choice, but I was suggesting a menu that included the various cities as destinations... in that case the if/then script doesnt work. If its only for guilds then your idea is fine.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Oct 7, 2005 17:18:23 GMT -5
back when I played on DC it had a similar portal in the welcome room as what you describe Grozer, and it is a great idea. in theory. there was a snag though. after resets and crashes. one preson taking his time at the portal could tie up everyone else in the room trying to exit. so we would have 20 to 30 people in a small room. which usually caused the server to crash again. they never fixed it either. so its a great idea, but perhaps multiple portals or something else needs to be implemented to take care of that. But I think were on the right track with this!
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Post by Talus on Oct 7, 2005 17:34:07 GMT -5
Ynot like anyone is part of multiple guilds being that its against the rules. so wheres the break on this train of thought? Just a note. You can be part of multiple guilds. Just not the guild forums.
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Post by thogrimur on Oct 7, 2005 17:53:30 GMT -5
kinda drifting off topic - but under the Server Rules:
Guild Guidelines! [Read Me] « Thread Started on Feb 14, 2005, 1:23pm »
7. Any single player cannot be a member of more than one Guild at a time, regardless of how many characters you may have.
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Post by Talus on Oct 7, 2005 18:11:41 GMT -5
Um...under General discussion: guilds [read me]
"Please note that we do not have any rules to this date that prevents any single player from having characters that are associated with more than one guild. Despite this, you will not be able to view the forums of more than 1 guild at a time. This is to prevent abusing information from one guild to another, or metagaming if you will."
But the one i saw was on the 11th of Feb. and the one you quoted was on the 14th. Um...all I have to say is uh oh.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Oct 7, 2005 18:17:11 GMT -5
note to self.. don't say to much.. causes drifting. LOL
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Post by olwentheold on Oct 7, 2005 23:02:30 GMT -5
My suggestion would be to have a guild door which leads to a corridor filled with Guild houses and player houses. The symbol used to open GUild doors could open these doors. That way harpers could meet at the harper hall, etc. A Fantastic idea! Would make great RP sense for players who own houses or who part of a Guild to start there.
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Sarah
Old School
Son'ya the pure hearted one
Posts: 398
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Post by Sarah on Oct 7, 2005 23:16:57 GMT -5
got to be Espar as it a nice place and there lots of areas you can go to around there...plue the gem mines there ^_^
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racestark
Proven Member
R-E-A-D-A-B-O-Okay!
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Post by racestark on Oct 7, 2005 23:59:04 GMT -5
I don't know if I should cast an actual vote since most of the settlements I'd use said door for I can already get to easily enough. I guess I would say unofficially 'other' as long as that meant the settlement furthest from Isinhold, or at least a considerable distance from there, just because it's nice to start off in one of those 'fringe' towns in case the server crashes after you just got there or you log off under the pretense that that's the area your character's turning in for the night. I've never been there in FRC, but my best estimate would be Arabel, based on sourcebook maps and IG descriptions from folks who have been there on how far it is. Then again, that depends if Tilverton is in the mod. Reading that the Hullack Forest is now in the mod, I would possibly cast my vote for whatever settlement may or may not have been placed there. Like I said, unofficial vote. Just my two Lincolns
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Post by kenny26 on Oct 8, 2005 13:22:23 GMT -5
i love the idea of being able to port to guild houses and/or homes and estates. though i have yet to find a guild that appeals to jargo... isn't there a fencer's guild or something along the lines of a slice and dice service? lol... i think it would be a great idea to include multible options in a menu at the door(s), and it is possible to hide the conversation from others (i've seen servers where resting opens a personalized menu of options and noone else is bothered by it). so i definately think it's doable and a great idea to be able to port to guild houses and homes. it sounds fairly simple to make the script run an inventory check (if it finds a character's key to his home, he will see that option. if it finds a silver shield's key to the guild house it shows that, and so on). i'll leave the details of the scripting to someone who actually has a clue... in fact, to prevent the welcome room from getting clogged up if a line forms, i think it could be a great idea to make all of the doors contain multible choice menus. it'll show a selection of all the cities the DMs want to be available to enter from the welmcome room, and in addition contain the special options obtained from the inventory check. this gives the DMs the freedom to include as many (or as few) options as they like without having to base the number of options on the corresponding number of doors. i know it sounds a little elaborate, but i think it could be a great idea. my 2 cents.
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Post by Laurk on Oct 8, 2005 19:38:10 GMT -5
I think convorsations are a bad idea. As are inventory checks. Convorsations for the lines and for the buttload of work it would take. Inventory checks because... I dont always want to start in my guild hall, or home. I like the idea of having seperate corridors, one for private homes, one for guild halls. And if you are worried about not being seen going into your guild door, then well.... wait till no one is looking. If someone is hiding there, waiting for you to go in one of the doors... then they are metagaming. So... no one should be doing that.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Oct 8, 2005 19:54:01 GMT -5
Clear. Precise. To the point. Well stated. And understandable. Bravo. Everything has worked well so far. If it ain't broke why fix it? If you need me to I'll find you broken stuff to fix.(or I'll break it myself) I've got one or two minor breaks that I've seen anyways.
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Post by kenny26 on Oct 9, 2005 12:29:23 GMT -5
sorry i got carried away... keeping it simple would be best, but hey i was just brainstorming.
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Post by Quadhund/Greenhouse on Oct 10, 2005 22:34:38 GMT -5
Only problem I have with door leading to guild is that then people would never really have to walk to their guild house. This kind of kills the ability for spies to follow them and find their hideouts. However, this little negative side effect does not outway the amount of time that can be saved through this measure.
But then again, Vind was always dragging hroth out to arabel and every time we got there I had to go.
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Post by Booze Hound on Oct 11, 2005 10:02:11 GMT -5
yeah I am always dragging people out to Arabel and the eastern fromtier. that is where Vind spends most of his time, and honestly, I have been not around quite as much, because, well that run from Immersea all the way to wherever I needed to go out east was getting pretty old. I was gonna just lay low until things got a bit more completed. but if a door could be made to Arabel, or Thunderstone, that would be fantastic. I would definatly be more inclined. now if this house/guild hall thing were to come through? well...a couple times I have logged in and there was no reset, and I was in my house...and well..it was really cool. ;D so I am going to cast a vote for Arabel/Thunderstone unless the guild/residence thing comes about.
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Post by DM Justicar - Creator of FRC on Oct 11, 2005 12:20:07 GMT -5
Please bear in mind that caravan service will be starting to these cities as early as tommorow. I know they are all rather empty still, but I hope to get a jump on them soon.
So much to do!
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