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Post by Booze Hound on Dec 26, 2006 17:06:40 GMT -5
they dont sleep, they reverie hang on...I can find a link.... wow cool! I googled "FRC elf reverie" and this is the page that showed up!!! www.google.com/search?hl=en&q=FRC+elf+reverie*ahem* back on topic...no link, but here's a little quote I found, hope it helps... "Elves sleep with their eyes open..."
The elves typically do not sleep as such, and need far less time per day to rest. While your average human sleeps for 8 hours a night, elves get by with 4 hours of rest. This covers only the mental necessity of rest - physical exhaustion may still require a longer rest.
The elven rest, called the reverie, is unlike human sleep and far more resembles meditation. In reverie the elf falls into a deep trance-like state, completely closing out the outside world and revisiting and reliving their own memories of past events. As in dreaming, the elf has no control which memories will surface, so this will include both bad and good memories.
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Post by EDM Neo on Dec 26, 2006 17:18:15 GMT -5
Alright, thanks... that's exactly what I was looking for. ;D
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Post by ♥Zach♥ on Dec 26, 2006 17:23:31 GMT -5
I got one, how often does Cyric deman his followers and clergy to Murder, I know Bhaal commanded his faithful to murder one every tenday. how many times does Cyric comman his followers to murder? >.>
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Post by Munroe on Dec 26, 2006 22:04:07 GMT -5
Cyric is a nutjob. Does he command his followers to do anything?
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Post by Munroe on Dec 26, 2006 22:10:21 GMT -5
they dont sleep, they reverie hang on...I can find a link.... wow cool! I googled "FRC elf reverie" and this is the page that showed up!!! www.google.com/search?hl=en&q=FRC+elf+reverie*ahem* back on topic...no link, but here's a little quote I found, hope it helps... "Elves sleep with their eyes open..."
The elves typically do not sleep as such, and need far less time per day to rest. While your average human sleeps for 8 hours a night, elves get by with 4 hours of rest. This covers only the mental necessity of rest - physical exhaustion may still require a longer rest.
The elven rest, called the reverie, is unlike human sleep and far more resembles meditation. In reverie the elf falls into a deep trance-like state, completely closing out the outside world and revisiting and reliving their own memories of past events. As in dreaming, the elf has no control which memories will surface, so this will include both bad and good memories. Here, this is from the Player's Handbook 3.5 (page 15): Elves do not sleep, as members of the other common races do. Instead an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does for 8 hours of sleep. While meditating, an elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an elf's meditation is "trance," as in "four hours of trance." |
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Post by ♥Zach♥ on Dec 27, 2006 10:58:29 GMT -5
Cyric is a nutjob. Does he command his followers to do anything? Bhaal was Lawful Evil and for that he had commands to be followed. Now Cyric is Chaotic Evil so he might just tell his followers to...uhhh do whatever? but I know everytime he comes to Faerun in his Avatar he commits at least one murder.
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Post by Munroe on Dec 27, 2006 23:17:50 GMT -5
Well, if you want to know what Cyric wants of his followers, look no further than his dogma: Dogma of Cyric ( Faiths and Pantheons 20): Dogma: Death to all who oppose Cyric. Bow down before his supreme power, and yield to him the blood of those that do not believe in his supremacy. Fear and obey those in authority, but slay those that are weak, of good persuasion, or false prophets. Battle against all clergy of other faiths, for they are false prophets and forces who oppose the One True Way. Bring death to those that oppose Cyric's church or make peace, order, and laws, for only Cyric is the true authority and all other authority must be subverted. Break not into open rebellion, for marching armies move the false deities to action. Fell one foe at a time and keep all folk afraid, uneasy, and in constant strife. Any method or means is justified if it brings about the desired end. |
As to how often Cyric tells his clergy to do anything ( Faiths and Pantheons 20-21): Clergy and Temples: Clerics of the Dark Sun pledge to spread strife and work murder everywhere to make folk fear and believe in Cyric. They support rulers with a taste for cruelty and empire-building but indulge in intrigue in every land. They avoid plunging realms into widespread war, which would pay honor only to Tempus the war deity. At least, this is the ideal Cyricists pay lip service to. In truth, Cyricists spend most of their time scheming against one another, each striving to strengthen his or her personal power in an endless struggle of cabal against cabal. To make matters worse, during his madness Cyric spoke often to his faithful clergy, but not with one voice. As they all fear him, and each believes what he says is the One True Way, his words set Cyricist temples at cross purposes. His clerics are at one another's throats as often as they are promoting the defeat of other religions. [MORE]
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A large portion of the remainder of page 21 is the continuance of the Clergy and Temples section, but I'm not going to retype it. It goes into specific sects. As I know you own Faiths and Pantheons (because you have referred me to F&P before in talking about "hero gods"), I suggest you read it. For future reference, if you have a question relating to roleplay on Forgotten Realms Cormyr, by all means post it. However, do not post frivolous questions for the sole purpose of getting an answer because you want to see if you get one.
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Post by grieverox on Jan 13, 2007 19:44:15 GMT -5
I've searched a lot, but I can't seem to find anything relevant about Tashalar... I'd thank you if you could answer these questions, or any of them. Can you tell me anything of its history? Had any recent wars and such? Is it ruled with "iron hand" (open capital punishments and such) by the ruling classes or is it somewhat subtle? Is it possible that a yuan-ti live among the commonfolk or are all of them hostile?
Thanks beforehand
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Post by grieverox on Jan 13, 2007 19:47:04 GMT -5
PS.: I don't know what kind of info is avaible on FR countries, so let me know if I'm asking too much ;D
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Kharn597
Old School
PCs: Tenchi Yamato; Katha; Danny Tanneseph
Posts: 461
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Post by Kharn597 on Feb 4, 2007 22:33:00 GMT -5
Does Jergal have an order of Paladins?
I was reading the faiths and pantheons book and saud under worhsippers paladins. How would paladins of jergal act since jergal is all about all things come to death eventually, and promots using undead in the cuase to death but not to extend life like the velsharoon? Just wondering.
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Post by EDM Neo on Feb 26, 2007 23:31:49 GMT -5
Quick question regarding outsiders: I've been under the impression that, when a demon or devil is killed on the material plane, it reforms back home. Does the same apply to other outsiders? Angels, slaadi, etc? Or is it just for the denizens of the lower planes? Or am I missing something else entirely?
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Post by Munroe on Feb 27, 2007 0:33:29 GMT -5
I've searched a lot, but I can't seem to find anything relevant about Tashalar... I'd thank you if you could answer these questions, or any of them. Can you tell me anything of its history? Had any recent wars and such? Is it ruled with "iron hand" (open capital punishments and such) by the ruling classes or is it somewhat subtle? Is it possible that a yuan-ti live among the commonfolk or are all of them hostile? Thanks beforehand There is some information available on Tashalar in the Forgotten Realms Campaign Setting book. I will repost what is there eventually. For right now, I'm just replying so you don't think the question was ignored. Does Jergal have an order of Paladins? I was reading the faiths and pantheons book and saud under worhsippers paladins. How would paladins of jergal act since jergal is all about all things come to death eventually, and promots using undead in the cuase to death but not to extend life like the velsharoon? Just wondering. Jergal does not have any orders of paladins. Jergal does, however, have paladins. These paladins are incredibly rare and as such, no order of them exists. Paladins may only multi-class according to their religious order so, because no order of Jergal paladins exists, Jergal paladins may not multi-class. As Lawful Good paladins, paladins of Jergal are opposed to undeath even though Jergal himself may not be. They would function very similarly to Kelemvorite paladins but as servants to the Lord of the End of Everything, they may tend toward being melancholy. Since Jergal's portfolio is fatalism, proper burial, and guardianship of tombs, a Jergal paladin may take special interest in seeing to the proper care of the dead and and preventing not only the undead in tombs but graverobbers who would defile them. However this is merely my interpretation. Jergal's favoured weapon is a scythe, which would be an interesting weapon for a paladin. (Regarding non-order paladins and multi-classing, my source is Faiths and Pantheons: Deity Do's and Don'ts, a web enhancement for Faiths and Pantheons.) Quick question regarding outsiders: I've been under the impression that, when a demon or devil is killed on the material plane, it reforms back home. Does the same apply to other outsiders? Angels, slaadi, etc? Or is it just for the denizens of the lower planes? Or am I missing something else entirely? To the best of my knowledge, all outsiders return to their home plane upon destruction on the Prime Material Plane with the exception of those outsiders who are the target of Banishment. Banishment sends the outsider (even a native outsider) to a random plane.
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Post by EDM Neo on Feb 27, 2007 1:12:41 GMT -5
Okay, thanks Munroe, good to know... the only reason I wasn't too sure myself is the description for of calling spells in general ( www.d20srd.org/srd/magicOverview/spellDescriptions.htm#calling). So, just to clarify, while a summoned outsider may actually die on the prime material, they'll reform on their home plane some time later, despite what the description for calling spells in general says? And, just for the sake of asking... what if an outsider dies on a plane other then it's home, but not the prime material? For example, if a celestial were killed on the plane of air, or if a demon were killed on a small demiplane? And what about extradimensional spaces? Thanks in advance.
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Post by Munroe on Feb 27, 2007 1:34:40 GMT -5
Okay, thanks Munroe, good to know... the only reason I wasn't too sure myself is the description for of calling spells in general ( www.d20srd.org/srd/magicOverview/spellDescriptions.htm#calling). So, just to clarify, while a summoned outsider may actually die on the prime material, they'll reform on their home plane some time later, despite what the description for calling spells in general says? And, just for the sake of asking... what if an outsider dies on a plane other then it's home, but not the prime material? For example, if a celestial were killed on the plane of air, or if a demon were killed on a small demiplane? And what about extradimensional spaces? Thanks in advance. If the d20 SRD says they die then they probably die. I have not investigated the difference between calling spells and summoning spells. I did look and Planar Ally and Planar Binding spells are all Calling spells as opposed to Summoning spells though. So I suppose the more correct answer would be that Outsiders of any alignment may or may not die when killed on the Prime Material Plane. As to whether they die on other planes to which they aren't native, that would also depend on the means by which they are there.
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Post by vercingettorix on Mar 14, 2007 11:43:36 GMT -5
I dont know about all outsiders...but according to the Fiendish Codex II, Baatezu who are killed anywhere but in the hells turn to a sludgy goo...reforming 99 years later on their native plane. That may not be a good thing however, since the penalties for failure are harsh. If they are slain on their native plane (the hells) then they are truly dead.
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Post by Uther Mortigast on Mar 21, 2007 5:40:16 GMT -5
So, just to clarify, while a summoned outsider may actually die on the prime material, they'll reform on their home plane some time later, despite what the description for calling spells in general says? And, just for the sake of asking... what if an outsider dies on a plane other then it's home, but not the prime material? For example, if a celestial were killed on the plane of air, or if a demon were killed on a small demiplane? And what about extradimensional spaces? The clip of text you have quoted in your post says that 'creatures that are called actually die..., ...(unlike) those that are brought forth by a summoning spell.' The distinction between a called creature and summoned one may appear fine, yet when the terms are used interchangeably, there may be some confusion for the listener/reader. It might helpful to think of summoned creatures as visitors. You have asked them to come to your place and hang out for a while. Once they have overstayed their welcome, they go home. However, if you call a creature forth, you have asked it to move in with you. It lives here now, and though it may have a free return ticket in hand, it may not want to go back to its old home. DM Munroe hit the nail on the head when he said that whether or not creatures of the Outsider Type die on other planes depends on the means by which they are there. If they are summoned, the present plane sloughs them off and they return to from where they were summoned. (Which raises a question on what exactly happens when you summon a Fire Elemental on the Elemental Plane of Fire, but that is another discussion) If, however, a demon is in your backyard because your neighbor called it, or someone left a Gate open, all bets are off -- it can be truly killed and all its items are belong to you. Please note that this is only a commonly accepted view of the rules as written in the SRD and/or core rulebooks. As you can tell by clicking on the link a few posts up, the rules don't go into great detail on the matter. Others may have different opinions, and as always, the final interpretation lies in the hands of the DM(s). Hope that helps.
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ManyAsOne
Old School
Retired FRC DM
Posts: 365
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Post by ManyAsOne on Apr 11, 2007 3:22:03 GMT -5
Re-opened ;D
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Post by grehmalkin on Apr 12, 2007 22:58:57 GMT -5
Greetings....
When you have a moment...
I am looking for source book information on Garagos... I have some info that I have been able to pull from websites but any help would be appreciated...
Thank you
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ManyAsOne
Old School
Retired FRC DM
Posts: 365
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Post by ManyAsOne on Apr 13, 2007 2:07:19 GMT -5
Greetings.... When you have a moment... I am looking for source book information on Garagos... I have some info that I have been able to pull from websites but any help would be appreciated... Thank you Anything specific you'd like to know?
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ManyAsOne
Old School
Retired FRC DM
Posts: 365
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Post by ManyAsOne on Apr 13, 2007 3:00:23 GMT -5
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Post by Theramin on May 27, 2007 13:52:33 GMT -5
Hello topic, just like to say that if there's anything I can help with I will also be glad to. I've got all the 3rd Edition FR books, and most of the 2nd edition ones dealing with the regions, and all the Volo's Guides (Volo's guide to Cormyr is a godsend for this server, I think it's still a free PDF too!).
The 2nd edition stuff is often a far better read and goes into more detail, but is out of date timeline wise. Good point is though a lot of it is available for free! ;D
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Post by teransouras on Jun 3, 2007 1:47:48 GMT -5
Hi,
Just wondering if you had/could point me in the right direction about how my little Hin would go about joining the Hands of Misadventure (Brandobaris' clergy) and also if possible some more info about him?
Cheers.
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Post by Theramin on Jun 6, 2007 11:19:02 GMT -5
Brandobaris doesn't really have an organised church around him. Just his 'Hands of Brandobaris'. These worshippers do things for the thrill and so they have a good tale at the end of it - for example they might steal a priceless crown, but primarily because they have a great story to tell afterwards rather than the fact they will be rich. Whenever these stories are being told, Brandobaris is being 'worshipped' and his church is in session.
There are few rituals apart from once every new moon when you have to hide a stolen item from the past month in the best possible hiding place you can find.
Therefore if you just declare your character as a Hand of Brandobaris, s/he is one! There are no initiation rituals or even physical churches to visit. Just remember that while he is a thieving deity, it's more a lovelable mischeivous kind of theivery.
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bungo
New Member
Empire had the better ending...
Posts: 20
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Post by bungo on Nov 12, 2007 11:05:10 GMT -5
Just a quick question. Is Tymora still a part of the Halfling Pantheon. I know in 2nd edition she was but based on the FR Sourcebook / bible, I don't believe her hin connection is there.
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Post by ShadowCatJen on Nov 12, 2007 13:13:46 GMT -5
Tymora is not officially considered to be part of the Halfling Pantheon. But, as it states in the sourcebooks, some hin believe Tymora is a hin god and has simply pulled one of the greatest cons of all time by convincing everyone else she's a "human" god. So it wouldn't be too far fetched for a hin to worship Tymora. This info can be found in the Faiths and Pantheon sourcebook.
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racestark
Proven Member
R-E-A-D-A-B-O-Okay!
Posts: 241
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Post by racestark on Nov 13, 2007 0:33:22 GMT -5
While we're touching the subject of cross-pantheon worship, a friend of mine who got me into FR in the first place told me not too long ago that (1) if you worship a deity of a different pantheon from your race that when you die your soul becomes the race of that deity's pantheon. I'm not sure if he's talking about 2nd edition or not because he was telling me at the time that in 2nd edition Fflar Starbrow Melruth was a human in life and that his soul took that of an elf's in death because he worshipped Corellon while living.
Is (1) still correct, if it ever was in the first place? Same with (2) just for curiousity's sake.
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Post by catmage on Nov 13, 2007 5:59:31 GMT -5
It depends on the realm in question. In Arvandor, a non-elf petitioner(Essentially the spirit of a dead person) will manifest as an unusually fey elf, just as a normal elf would, and those of the demonweb pits appear as fiendish looking drow, and in the other racial pantheons, the petitioners will generally appear as a being of the dominant race, in a form that pleases the deities of that plane. Most of the "human" deities don't alter the appearance of their worshippers, because humans, barring the Mulhorandi pantheon, don't have an exclusive group of racially worshipped deities. The mass Faerunian deities that alter their worshippers from their original race do so in more drastic ways, such the followers of Bane, Loviatar, and other deities of the Barrens of Doom and Despair, which manifest their petitioners as larva, and the spirits of the dead in Fury's heart appear as either quasi-elementals or as animalistic beasts, depending on which of the deities they worshipped.
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Post by ancientempathy on Feb 10, 2009 17:13:33 GMT -5
How in the world did Gargauth become a deity before Asmodeus, the archduke of all the hells?
Seems the sources wanted to "wait for the right moment (4.0)", but eh...Gargauth seems unnessecary when you take a look at Asmodeus whose got a much better history with regards to richness and flavor
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 10, 2009 17:54:01 GMT -5
How in the world did Gargauth become a deity before Asmodeus, the archduke of all the hells? Seems the sources wanted to "wait for the right moment (4.0)", but eh...Gargauth seems unnessecary when you take a look at Asmodeus whose got a much better history with regards to richness and flavor There is really no explanation for this in current editions of , by all rights Asmodeus should have become a deity before Gargauth. Looking back though into the earlier editions and origins of Asmodeus though, you will see that in Guide to Hell he was said to predate the rule of belief in the planes. What this means is that he does not draw power from worshippers, and cannot grant divine magic to his worshippers. I choose to rely on this explanation for myself, and in my own PnP game, I admit though that it is an outdated view on Asmodeus. Using this explanation however doesn't rule out having Clerics of Asmodeus, it just means that they -do not actually- draw power directly from Asmodeus, but instead from another planar source such as the negative energy plane (as explained under the entry for Orcus in Libris Mortis).
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Post by Grozer on Feb 10, 2009 19:40:00 GMT -5
Well who is to say Asmodeus isnt more powerful not being a God and remaining in control of the nine layers?
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