Post by longearmage on Mar 28, 2010 2:46:51 GMT -5
Name: Sir Cald Ashall (Silverstring) Homeland/Town: Cormyr (Suzail)
Cald Ashall is most widely known for his bardic talents, having written several songs about the Purple Dragons and various others of differing genres. Most recently, he is known for his knighting by the Steel Regent. Cald Ashall's most noticeable feature is his bright red hair.
Recently, Cald has become the Lionar of the Royal Corps of Monster Hunters, which makes him the field commander of the unit.
Last Edit: Jan 20, 2011 20:37:51 GMT -5 by highknight
Sharita has been known throughout the realm for a long while. From Commanding the Silver Shield, to leading a few Silver Shields( Phelzaron, Aelrik, and Glewein) along with some others who wished not to be revealed, into battle against the hoardes of demons that had overrun Redmist, eventually freeing Redmist of thier dominion. (Rumors that the four had travelled the depths of the nine hells have never been confirmed, and none of the four had ever been overly willing to discuss the matter.)
For deafeating the illithidlich T'Nal, (at great cost to herself). It was rumored for a long while that T'Nal defeated her in battle and subsequently removed all her memories. It was also rumored Elminster and she frequently visited, as the sage of sages would come to Isinhold to speak with her (though it was largely speculated that wasn't -really- "The" Elminster......).
For continually facing and trying to keep Ranan Hallomien at bay. (Not always successful, but she tries.)
She was once the Oversword in command of the Royal Corps, and still serves the Crown of Cormyr as a Knight, having been knighted by the Steel Regent in the Royal Gardens.
Lady Sharita was also the open member of the Council of Isinhold for a time, until she disgraced herself in the Regal Griffon Inn during a confrontation with Ranan Hallomein, Edward Lorkus, and Elvewyn Cenocelin. She stepped down after serving in jail for her actions.
But she is best known for being well established in the Mystran Church, and is often found in devotion at the temple whose entrance is located in the grove outside Shallybrook.
Currently, Lady Sharita leads a more peaceful life, tending her horses, entertaining old friends at her home, and occassionally heading into the Hullack to visit friends, and revist places which bring her joyful memories. (Sasparilla is left in front of one of the trees that was once an elven home on occassion. Only Radra, and the wardens on watch at these times can say if the lady paladin had been by.)
Common Knowledge: For nearly 10 years, Zodika Alho'ohani claimed the title of High Priestess of Loviatar inside the nation of Cormyr. In Eleasis of 1382 (Aug 2018), having just constructed the Gallery of Scarred Wisdom temple in Valkur's Roar, she voluntarily stepped down to pursue more private pursuits.
While in power, despite the openness and publicity of her Loviatan faith, she was generally received in an unprejudiced fashion. This can likely be attributed to her consistent, noteworthy claims of holding strict mandates over the practices of the Loviatan faith within the nation of Cormyr, which are said to be much more neutrally aligned than would be generally found elsewhere around Faerûn. Zodika carried herself well, dressed in fine clothing, spoke very properly and would appear far more like a noble than an adventurer.
Zodika has been noted as a close associate of Ranan Hallomein.
Zodika briefly served as an interim council member for Valkur's Roar as "Lady of the City Interior".
Zodika is known to use a red dragon to travel quickly.
Zodika is an exceptionally diplomatic and convincing speaker. (70+ persuade modifier commonly)
Zodika was responsible for the construction of the Gallery of Scarred Wisdom temple in Valkur's Roar.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Easily discovered for those looking: Original Home: Zodika claims to have been born and raised in The Black Spires of the Maiden Temple in Amn.
Family: She claims to come from a long line of Loviatan priestesses, though she does not apparently get along well with her mother.
Religious Rank: High Whipmistress - Truescar (Aug/2016)
Most Common Sightings: Outside of the Isle of Ashen Winds, Zodika spends considerable some time in Valkur's Roar and is easily located there.
Religious Practices: During her time as High Priestess, Zodika publicly preached that she was not here to instill a fear in the populous that most Loviatans covet, but that she was there in Cormyr to bring an understanding to the Loviatan faith that few are capable of finding on their own. She is very open to, and even claims to enjoy, discussing or debating her faith and philosophy.
Basic Teachings: Zodika teaches that the common person can benefit a great deal if they learn to accept Loviatar in the form of a parent who teaches tough love; a parent who is willing to teach their child, first hand, how to survive the dangerous world instead of protecting them from it. She teaches that wounds are akin to pain and failure, with our scars representing healing and the strength and wisdom gained. Loviatar and her church help teach people how to transform their wounds into scars and guide people to find the lessons and wisdom through the process. Zodika also heavily stresses that pain and suffering are the tools of disciplined teachers and that one should not suffer needlessly.
Crime: Zodika has once been charged with murder. However, she was graciously given a trial in Suzail where she was found not guilty. She has never been convicted of any crime.
Noted Service to Cormyr: Zodika aided, though minimally, in the Silver Rush campaign against the clock-work Arkreneos. She helped defend then-Isinhold against the (Munroe's) horde-invasion of undead. She helped eradicate the kingdom-wide plague of Talona at a large personal cost. She battled against Sembia in the Cormyr-Sembia War. She marched on Hilp and the forces of Ixamarumaughzeraph though she strongly opposed martially combatting the dragon and believed Cormyr should have met the dragon's terms and saved Hilp. From very early on in the conflict, Zodika voiced strong opposition to Matthias Zorastryl, and supported the Crownsilvers from Valkur's Roar.
Isle of Ashen Winds: Zodika holds the rank of "Governess", the highest rank of the council that rules the Gargoyle Citadel on the Island. The Gargoyle once claimed sovereignty of the island, but in Flamerule of 1382 (July 2018) peacefully allowed the annexation of the island to the Crown of Cormyr to be turned into a fief of Valkur's Roar.
Last Edit: Jul 30, 2019 19:12:10 GMT -5 by Lady Frost
Post by heartofsilver on Dec 3, 2014 18:05:32 GMT -5
Dissatisfaction with current political trends, as well as a growing disappointment with Cormyr’s law enforcement practices has led dissentients to cast Fiona as a poster child of vigilantism and rebellion. While these labels might not be wholly accurate, Fiona has previously demonstrated a willingness to stand against forces of evil who would “game the system” in order to prevent being caught. While this has caused her to have occasional problems with the law, it’s had a very popular response from the public. Combining this with a long history of generous donation programs in several cities, general heroics, and a yet-matched skill with a blade makes her an easy figure for a disgruntled commoner or adventurer to celebrate as a grounded counter-example to what some claim to be a decaying social system.
To the uninitiated, Fiona’s blade-work looks as fast as it is brutal – she is unquestionably one of the best swordswomen the realm has likely seen. A student of swordsmanship can point out that the Tempurian actually utilizes three different fighting forms; an aggressive, almost reckless, high risk/high reward powerhouse style; a traditional balanced style the focuses on sword-forms; and an acrobatic, evasive style that heavily relies on footwork, precision strikes, and deception. A fellow sword master would claim that Fiona sees so many victories due to her mastery of these styles and how seamlessly she adjusts between them according to the situation. Continued victory in combat has won her fame, glory, and the moniker “The Ace of Blades.”
Fiona’s /lawful/ contributions to the public are many. Spearheading two massive donation programs in Arabel and Valkur’s Roar has earned her a reputation as a generous figure, especially to the downtrodden and needy. Citizens in Immersea occasionally raise their cups, and name their children “Fiona” to honor her for some deeds involving a massive flood, a never-ending torrent of elementals, and a deadly swarm of undead. It is known that Fiona occasionally does work for the Lady Lord of Arabel, Myrmeen Lahl, that she formerly served in the Royal Monster Hunting Corps, and is wrapped up in some of the politics in Valkur’s Roar. Fiona also teaches martial classes, for free, to those that are interested and has been considering opening an actual school.
In matters of faith, “The Ace” is boldly vocal and critical of the churches of Shar and Bane. She considers herself a loyal Tempurian in upbringing, but also a “soldier in Selune’s army” to assist in the war of Light and Darkness.
A champion arena fighter calling himself "The Blade" travelled all the way from the Lake of Steam to challenge "The Ace of Blades" for her "title". Apparently Fiona's skill with blades became so legendary that her reputation traveled hundreds of miles south to peak the undefeated gladiator's interest. After a bunch of pomp and showmanship, the two eventually dueled and left "The Blade" quickly in a quick, anticlimactic fashion.
Fiona spent quite a bit of time dabbling in Cormyrian politics within Valkur's Roar. She joined the Reserves at the request of Lady Kiki and rose through the ranks very quickly while eventually earning the trust and confidence of the High Inquisitor and the Baron whom ruled over his territories. This seemed controversially at odds with what was known to be her conventional political attitude and rebellious nature.
Her time within the Reserves allowed her to foster good relations with The Triadic Order and the Hammers of Oghrann (Arak and Holance especially). It was through these alliances, Fiona co-organized and co-lead an army of adventurers, paladins, knights, and dwarven-clan members to destroy a very old Banite Temple outside of Marsember that had been plaguing the realms for years. This act was very illegal and not at all sanctioned by the crown and its authorities. The alliance left the fortified temple in ruins and its defenders overwhelmingly beaten. While this cemented Fiona as a capable general and leader, it earned her eternal enmity from a cultist named Ezmeralda and those parties associated with her. Something from this ordeal has also caused her to have stand-offish attitudes regarding Phelzaron's Cabal, but those details are fuzzy.
Fiona's disposition seemed to change shortly after the destruction of the Banite Keep which was later called "The Battle of Boot Hill". She progressively became disinterested in the affairs of Cormyr and its people. The redheaded made some effort to pick up apprentices and promote her school, but finalized plans were never solidified. Williem Littledale is the last man to receive continued instruction from her.
There was some talk that she was going to try and rekindle the relationship with her ex-wife, but nothing seem to come of it.
The Ace of Blades eventually took to the roads, finding herself in the company of her peers less and less. Eventually, she stopped appearing in public all together. The sword-master's where-abouts is unknown at this point, nor is her reasons for jaded attitude towards her community.
Post by bloodalchemist on May 15, 2015 0:04:19 GMT -5
Adventurer, Soldier, Sellsword.
Dueler of duels, Swearer of swears, and generally known for a sharp tongue and quick temper.
Mara might be known for many things. Public intoxication, dissatisfaction with agents of the crown, outspoken ridicule of troublemakers, Paranoia, Drunkeness, a small mishap trying to solicit certain favors from a drow wizardess, an incredibly foul mouth, a herculean physique, fear of sobriety, inventor of a holiday known as Axemass, helping make popular great gaunt's nickname The Gunt, an appreciation for strong spirits, a general dislike of elven 'snootiness', bare knuckle boxing with a hill giant, threatening a devil with a severe buggering, almost having been lynch mobbed after spending a few days 'sampling' an inn's worth of alcoholic beverages, and a generally short temper.
However, in the last few years she has also made several accomplishments. Winning the respect of local and foreign masters of the axe not only in victory but in defeat, showing all of her opponents respect.
She took part in the war with sembia, particularly in the battle for marsember, where she helped clear the streets and alleyways of sembian combatants until finally pushing them out of the city altogether. She slew the sembian captain, Galen the Axe, in single combat, avenging the deaths of a dozen purple dragon knights slain by his hand, and the death of another master of the axe Tailand of the Flame, a man Mara considered a friend.
She lead the group that slew the dreaded Devil Swine, killing seven pit fiends by her own hand and bringing down many other devils and infernal creatures that the beast had made its servants.
She was the founder of the Ironsworn, a company of sellswords almost monastic in their dedication to perfecting the arts of war that has severed in mutiple battles around cormyr since its formation shortly after the War with sembia.
Easily recognizable for her size and the triple thick sembian steel plate that she wears, she is known to have served all over the north before coming to cormyr and originally hailed from Moonsea. Nearing her thirtieth year, she seems to finally be gaining a bit of maturity and patience, and if her deeds are anything to go by, becoming a harsh patriot of her new home.
Late in the fall, after almost a year away from the tumultuous lands of Cormyr, word begins to spread of Mara's return.
Though most who knew her personally would still recognize her, age has begun to creep up on the woman, her pure black hair now bearing a few traces of gray. On her left cheek is a large barn scar running up to the base of her eye and down her neck till it disappears under her collar, and about a hands width.
Her armor remains as well tended as ever, however it and the pair of ancient axes hanging from her hip, Death and Decay and its twin the Edge of Ending all bear new nicks and scars. Those who remember her would be surprised at the tired and slightly haunted look to her eyes. Whatever battles she has fought in her time away seem to have taken more than the usual toll upon her.
Rumors spread quickly after she enters Arabel, then Suzail. By the time she reaches the backwards hamlet of Great Gaunt the rumors have already beaten her there, tales of war waged in the night and alleys of Moonsea or others of a year spent seeking out the most daunting of training and tutors the world over.
The more wild rumors tell of her fighting as a slave in the gladiatorial pits in the deepest corners of the Underdark, entertainment for the depraved monsters that dwell below. A few hushed whispers tell of her being hunted by the infernal master of the dreaded Devil Swine.
Where ever she traveled and whatever challenges she faced, all agree that she has returned to Cormyr changed, though for better or worse they can only speculate.
Post by goldenhearts on Jul 18, 2015 11:33:33 GMT -5
Keth-dho'Llae or Keth for short as many know her as.
Perhaps the most well known fact about Keth, is the fact she plays the harp and tells legends of Elven nature. Yet, her skills with the harp itself tends to be under estimated. She tends to use cantrips and other low level spells to increase the depth of music, to give the listener the feeling they are within the tale she is telling. Instead of it simply being music, she uses these magical techniques to bring life to the story, the sounds of woods, crowds and so much more is accomplished by her aptitude with the harp. Other than being known for her musical talent, she is also a champion of Aerdrie Faenya of the Seldarine. Taking it upon herself to attempt a task that is near impossible to achieve. This does not dampen her spirits though.
Being a cheerful woman, and one that likes to draw others around her to achieve greater deeds is one of her charms. Being a natural leader to some, she is willing to inspire others to reach their potential. Being a rather good merchant, she offers these services to those that need them, and does so without asking for payment. Those very close to her, have noticed that she has taken the role of protector on adventures. And she will gladly stay behind to allow others to escape if need be. She has a strong dislike for bullies and liars.
Her past in Cormyr is a hazy one, she has accomplished many things that others have no doubt forgotten. But being a woman that requires no praise for her past deeds, she sees little reason to speak of them. Many would know, that Keth is the type of person that can be relied on in a time of need if it was required.
Known as the Headmaster of the Alizarin Academy in Marsember, Vennis is a bard who has travelled and performed widely around Cormyr. He is born of Cormyr and it is said he hails from Arabel originally, though he can be found all over the realm these days, with a penchant for Marsember, Suzail and Valkur's Roar as well as his native city.
He has written several pieces regarding recent major events in Cormyr, in which he also been a participant in a number of them. For example, he has written a song on the siege of Marsember during the war with Sembia in which he himself fought in its defence. Similarly he has performed odes to the recent troubles in Valkur's Roar such as the Grand Melee, he himself being involved in such events as a Sheriff in the Reserve Inquisition.
Vennis is known as a man of many contacts around Cormyr and has wide and varied associates across the country from many different walks of life and viewpoints, including prominent adventurers and even members of the nobility, though his own beliefs, ambitions and motives are often shrouded in mystery. He himself is involved in a variety of business and theatrical ventures beyond the scope of the Academy, such as the Phoenix Theatre in Arabel, of which he is a founding Director, and he has recently purchased and renovated his own trading ship the 'Wandering Scholar'.
It is perhaps his charming and personable nature that affords so many social links across the realm, although the more scurrilous of gossips might label him as something of a womaniser. He has a fondness for fine clothing and is invariably dressed in stylish and fashionable threads.
Post by Syd's Blue Sky (Retired!) on Feb 22, 2016 21:50:41 GMT -5
Card of Marsember
Card is a young man, Cormyr stock, born and raised in Marsember. His story as it's known, as he has always told it, is that he was born into a well off family of powerful sorcerers, the blood of the fiends of the Abyss running thick in his veins. At a young age he discovered his mother to be dabbling in fiend worship on a small scale. Over time, the activities increased. When he was fifteen his father vanished under mysterious circumstances, and he was persuaded out of self preservation to take the situation into his own hands.
A young man of fifteen winters, Card become an adventurer. The rest, as they say, is history.
He is known publicly for his involvement in several matters, though the hand he played in them would change based on the teller of the tale. Such affairs include, but are not limited to, in roughly chronological order:
The deaths of several individuals via necromancy spells, in various circumstances. A highly public relationship with Edthin, Paladin of Tyr, leading up to the trial of the Triad by Edthin's hand. A many years long investigation of the bog, which eventually resulted in an attack by gorgons and the destruction of an Alizarin base camp. Involvement with Zodika and the infamous Ash Isle. Involvement with the Alizarin as part of a group who entered the maze of the Bramblewood in the days following the slaughter of countless individuals at that location. A role in the defense of Shallybrook against the forces of the Emerald Queen, where he commanded the rear guard and was among many other mages in the closing of a portal in town.
He is known to hold the position as Master of Sorcery at the Alizarin Academy of Bardic and Arcane Lore, where he heads the departments of Philosophy and Planar Studies, the latter having been inherited from Ailren.
Card is commonly understood to be a mage of some ability, and a self-proclaimed master of lore, focusing on planar studies.
Post by emeraldsnowx on Jun 8, 2016 4:11:10 GMT -5
Most of Tanya's reputation correlates with her involvement with the Inquisitors of Redmist / Valkur's Roar. Having been the first and only freelancer to earn a place in the Great Hall as a fully commissioned Inquisitor, Tanya is still the longest-serving Inquisitor on staff; this includes the High Inquisitor herself, Vera Gudwerks, who saw her own rise to the position of High Inquisitor by way of Tanya's derailing of a corrupt Inquisitor, and her suggestion to Herman Hillman and Lord Baron Azorus Crownsilver to place Gudwerks in the position.
Tanya was one half of the team that initially captured the famed criminal, Aris Norman, previous to Aris's murderous killing spree that saw the township of Greatgaunt nearly burned to the ground. Aris was wanted on charges of murder, and was captured on the high road between Greatgaunt and Valkur's Roar by Tanya Steel and Alexial Penitent.
Inquisitor Steel also worked a case that spanned from Valkur's Roar to Suzail, and saw her at the head of a cooperative posse which consisted of several members of the Purple Dragons, including Sir Cald "Silverstring" Ashall and others.
To date, Steel holds the city's record for the most captured fugitives, and the most convictions from those captures. (Some of these were played characters, others were NPC fugitives in events)
If one were to dig deep into her past (the underbelly of Epic Reputation), there are those who dwell in the less reputable places of Cormyr (The Obscene Ogre in Suzail, some of the Western Reaches thieves' guilds) who remember Tanya's profession before her redemption and change of life-path. She was, at one time, a hired assassin who hunted her prey with deadly accuracy and zeal. She had taken no less than seven lives in her profession as an assassin, all contracts fulfilled in the Western Reaches prior to Cormyrean reclamation.
Once Cormyr reclaimed the Reaches, criminal warrants issued by the previous governance of the region were forgiven, and suspects were given a new chance at life. This correlated with an event that took place in the newly named "Valkur's Roar" in which three peals of thunder from a clear sky struck all who stood in Valkur's Roar to a knee, including Tanya. Seeing this as a sign from the deity, Tanya attributed her new start to Hoar and swore her life forevermore in service to the god of vengeance. She sees the Inquisitors as the vehicle by which she serves her god's will, and does so with absolute conviction.
Tanya aided in the defense of Shallybrook against the "Emerald Queen," as well as playing a decisive role in the Emerald Queen's undoing and ultimate end. She also aided in the flawless defense of Dhedluk during the King's Forest "War Drum Orc" incident. Having a reputation for being well adjusted to any climate in Cormyr, Tanya has guided many expeditions through much of the kingdom's less than forgiving terrains.
Having been subjected to the direct manifestations of the will and presence of two deities on separate occasions, Tanya is bound to service under Hoar, the deity of vengeance and just retribution, as well as having a life-long vow uttered to and accepted by Mielikki, the nature-based deity of rangers. Despite her servitude to these two gods, she maintains a strong faith in the teachings of the Red Knight, who she personally venerates as equally important as the others, even without any form of vow given.
During the catastrophic times of the great red dragon, Ixamarunmaugzeraph, Tanya began coordinating efforts to bring the dragon down, even going so far as to face the beast and the full brunt of its raging breath in the town square of Greatgaunt, standing unmoved and unscathed amid the conflagration. Unfortunately, she was called away from Cormyr in the midst of the conflict and could not complete her plans. Her failures are as epic as her accomplishments, and the fate of Hilp hangs heavy upon her soul with every mention of the incident.
The hunt for the former High Mage of Valkur's Roar (Ezmeralda) was entrusted to several persons of note, including Tanya Steel. Specifically tasked with finding her unholy tome, the "Erudite of Esoteric Sacrifice," Tanya delegated the leadership role to Arak, the most senior of dwarves. Arak was the obvious choice, as the dwarves made up the majority of the group. Arak was aided in his role by both Tanya and Malinda "Kiki" Heartfire. The mission was a success, and vengeance was realized as Ezmeralda was slain through great effort by the group.
Post by TheArchivist on Jul 30, 2019 18:25:17 GMT -5
The rumors that circulate around about Elvewyn are a bit of an Oxymoron. They are both details of good deeds and horrific acts.
Some of them detail how he would occasionally sing in public, or entertain the Children with stories and knowledge. Or how, during an Undead Seige, he teleported in and out of the village delivering medical supplies to those in need. Or how he would accompany Greenhorn Adventurers to raise their fallen colleagues. There is even the rare story of how an Angel approached him in Greatgaunt and escorted him to a Planar Portal after asking him if he would die to preserve knowledge. It is said that despite his history he always got on well with the Elf Shamoke. Some people witnessed the "prank fights" between Elvewyn and Shamoke and they are said to of often got out of hand. It is also rumoured that he was the Head of Security for Alizarin Academy when it first opened.
The darker side of the rumors detail how he fell in with Raman Hallomein. How he murdered anyone who got in his way and the special grudge he bore for his Kin. It is said that he once walked in to Town, loitered about for a while, and then cast some evil life ending Magics on an Elven Ranger, slaying him where he stood. He once also cast holding magics on a Human and then begin to fire all manner of offensive spells at them. He once was also ambushed by 4 - 5 individuals in Red Robes and beaten to Death. He was resurrected pretty quickly and the group scattered as he started throwing offensive magics at them - there job being complete.
His known associates also seem a little odd. He was seen to be friendly with Foxy the Dawnbringer. Even after all the trouble with Sharita Amraphen and himself they had been seen talking as friends. At least, talking in a friendly manner. He was often seen conversing with The Bard Darkharp, Silversteing and Ailren. He even socialised with known Necromancers such as Oriana Gant. Even Bentin, if asked, would describe him as a "wrong'un" always causing trouble. Or as being big mouthed. The one recurring theme through most of the Rumors is a strong anti establishment feeling.
((Will be adding to this as days go. But if anyone reading this who knew the Char thinks I need to put something in then please throw me a PM))