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Post by Deleted on Sept 30, 2009 20:22:00 GMT -5
In honor of our beloved ManyAsOne, the original 'sage' of the FRC forums, I am opening a thread which serves the same function as the original thread entitled 'ManyAsOne's Question Corner. I'll quote MaO on the purpouse of the thread and then we are open for business. Got questions about the sourcebooks? Need any Forgotten Realms knowledge? Direct your questions here! I have a pile of sourcebooks laying by my computer and am willing to look up things... I really have no life. So yeah, any questions ranging from PnP rules to Forgotten Realms lore, feel free to bug me and I'll look it up in my spare time (something I have far too much of). I even have a couple of old sourcebooks from 1st ed. and 2nd edition... So yeah. |
The sages, scholars, and bards of Alizarin will answer your questions here either OOC, or if you wish to send a PM to any Academy Member we will post your 'characters' letter of inquiry on our guild forum and discuss and answer with an IC letter to your character. Ask away people!
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Post by Spooks on Oct 5, 2009 1:20:54 GMT -5
Can I get a list of the relationships between Tempus ans as many faerunian deities as you can find?
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Post by Deleted on Oct 5, 2009 11:05:02 GMT -5
I will respond to this in detail if someone else doesn't first, after work today.
Thanks -HH
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Post by easternenterprise on Oct 5, 2009 16:43:15 GMT -5
Veiros (the white mare) and Deiros (the black stallion), are Tempus' mounts. They are not deities though, but they've a relationship with him. (FnP, pg. 71)
Tempus and Garagos have a hostile relationship; Tempus defeated Garagos in battle for his claim at being the true god of War. Garagos was thought dead for a while but returned somehow. It isn't unknown for their churches to reflect hostility between each other. Tempus likely lets Garagos live for now so that he can use Garagos to flush-out wouldbe challengers for War's domain, and not only that, but it's said Tempus didn't like the aspect of War that Garagos stands for and didn't want this portfolio.
Oracles claim that Tempus may be at war with Anhur (Mulhorandi Pantheon, war deity) in years to come, or they'll merge. As of right now, I'd say their stance with one another is neutrall until more empirical evidance can come up.
The Red Knight is a daughter-figure to Tempus at this time, hence the two deities being close. He sponsored her apotheosis into godhood. Its not unheard of for churches to reflect this pact.
In general Tempus is friendly with martially inclined deities, some examples include: Nobanion, Gond, Valkur, and Uthgar. Gond likely for his followers ability to make war machines.
Eldath is considered to be Tempus' diametric opposite because Eldath is all about peace. Tempus punishes those of the faith who would harm anyone belonging to Eldath though (property too), because Tempus recognizes that war has little meaning without peace.
Sune considers Tempus a foe, but Tempus doesn't really care to give Sune the time of day.
//The bulk of this comes from Faiths and Pantheons, pg. 71
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Post by ancientempathy on Nov 22, 2009 17:16:30 GMT -5
Does Alobal Lorfiril have an appropriate equivalent in present day FR? (3.0-3.5) Would it be Hanali?
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Post by Micteu on Nov 22, 2009 17:38:39 GMT -5
What's the history of Koryo?
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Post by Deleted on Nov 22, 2009 20:44:44 GMT -5
What's the history of Koryo? I am currently researching this question without a lot of success. The 'go to' source for Kara-tur is Kara-tur: The Eastern Realms 2E, but Koryo is detailed there -without- a history entry. I'll keep searching until I conclude there is nothing to find, or I find something.
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Post by Deleted on Nov 22, 2009 21:05:04 GMT -5
Does Alobal Lorfiril have an appropriate equivalent in present day FR? (3.0-3.5) Would it be Hanali? Simply put, Hanali is the closest thing you have in FR to Alobal Lorfiril. These deities both exist in the Great Wheel cosmology according to Races of the Wild, but only Hanali exists in FR, or we must conclude this anyhow since Alobal Lorfiril isn't included in Faiths and Pantheons nor within any of the cosmology entries in Arvandor in the Player's Guide to Faerun Despite Hanali being somewhat more powerful as a deity (Hanali is an Intermediate Godess, while Alobal Lorfiril is a demigod) and not covering all of the portfolios, Hanali -does- cover three of the four domains that Alobal Lorfiril grants. I would say you are correct that Hanali is the closest FR equivilant for Alobal Lorfiril.
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Post by Micteu on Dec 28, 2009 13:14:38 GMT -5
How were humans created?
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Post by easternenterprise on Dec 28, 2009 18:40:28 GMT -5
I'm not exactly sure if this has a definite answer in source (I'm not searching thoroughly right now). Humans weren't fashioned out of clay and mud, or whichever biblical metaphor is often mentioned these days. I believe after Chauntea pleaded for her planet to have warmth so her 'children' could grow...Unicorn Run sprang into existance (this is mentioned in the FRCS I believe). This is supposedly the "fountain of life", where two pairs of each creature sprang from in the beginning days. This is just a legend mind you The grand history of the realms may actually have a set date when the first appearance of man came into existance, but I do not believe it will state 'how' they were made. Consider the Unicorn Run a primordial pool of life, and infact, I believe its referred to as Chauntea's Womb, too. - Enterprise
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Post by Munroe on Dec 28, 2009 19:00:58 GMT -5
Well, there was a mommy human and a daddy human, and ... ================================================= I'm not sure where humans originated. The first reference to humans I see in Grand History of the Realms is in the first entry. The Days of Thunder -35000 DR to -30000 DR This [sic] earliest days of recorded history begin at the end of a great Ice Age, some 37,000 years ago, when the last glaciations largely ended and the great ocean receded to reveal dry land. In this ancient time before The Sundering, the lands which would one day be identified as Faerun, Kara-Tur, Maztica, and Zakhara were each but one part of a much larger super-continent named Merrouroboros. None of the dozen or so common races which populate the world today existed in this distant era. Merrouroboros knew none of the civilized folk--elves, dwarves, halflings, or gnomes. Nor did the savage peoples--goblins, orcs, ogres, and their kin--inhabit the land. Though humans did exist during this time, they were primitive and apelike, using only simple tools and living in caves. These were the Days of Thunder, the time of the Iqua-Tel'Quessir, the fabled creator races. |
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Post by Munroe on Dec 28, 2009 19:04:59 GMT -5
From Forgotten Realms Campaign Setting: The Creator Races While the deities battled, many intelligent beings arose on Toril. Modern scholars call the five greatest the creator races. The first of these was a saurian race that built an extensive if short-lived civilization. Its survivors eventually became the nagas, lizardfolk, troglodytes, and similar creatures.
Supreme among the creator races were the dragons, powerful enough to raid large cities of the other races with impunity. Dragons dominated the surface world, claiming vast areas of territory and battling each other for land, mates, and status. The great drakes suffered setbacks only when lesser races mastered magic, and they remain influential today despite the advances of such rabble.
An aquatic race of shapechangers that became amphibious developed late during the saurian civilization and crept onto the land, building proud cities. These creatures contributed to the downfall of the saurians, but they themselves eventually fell into barbarism under pressure from sahuagin, merfolk, and tritons. The survivors of this race are the locathah in the sea and doppelgangers on land.
Least known of the creator races are the sylvan people that populated the forests and other wooded areas, living in harmony with nature and leaving few traces. It is believed that their civilization fragmented after a great plague created by a draconic or demonic power. Their descendants are the sprites and other small woodfolk that populate secret parts of Toril today.
The last creator race, and the one that spent the longest time in a primitive state, is the humans. Always adaptable and ingenious, humans made advances with incredible speed and efficiency when circumstances allowed for their rise to prominence. Of the five creator races, only the humans truly survive as a cohesive civilization today. The individual dragons war with each other, and the others have vanished from the world or splintered among their subraces. |
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Post by Munroe on Dec 28, 2009 19:26:24 GMT -5
So how were humans created?
I refer to my previous post.
There was a mommy human and a daddy human, and they made the baby humans.
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Post by Micteu on Dec 28, 2009 20:13:56 GMT -5
So humans were on Toril long before the elves came, eh?
Also, the continent split in 37,000 years? What's the Sundering that's referenced there?
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Post by Munroe on Dec 28, 2009 23:53:44 GMT -5
From the Grand History of the Realms: c. -17600 DR The Sundering: Hundreds of High Mages assemble in the heartland of Faerun at the Gathering Place. Ignoring the lesson learned from the destruction of Tintageer centuries earlier [-24500], they cast a spell of elven High Magic designed to create a glorious elf homeland. On the Day of Birthing, the magic reaches its apex as the spell extends both back and forward in the mists of time. Faerun, the one land, is sundered apart by the unbridled force of the Sundering. As a result, hundreds of cities are washed away, thousands of elves lie dead, and the face of Toril is changed forever. The name Faerun, no longer the One Land, is given to the largest continent. Surrounded by vast expanses of water, the island of Evermeet [-9800], thought to be a piece of Arvandor and a bridge between worlds, breaks the surface of the Trackless Sea [-677]. Blessed by the goddess Angharradh, verdant forests and wildlife soon flourish across the island. Corellon Larethian wards Evermeet against Lolth, Malar, and the other powers of the anti-Seldarine and entrusts a unique seed to the Fair Folk of the isle. The seed soon sprouts, growing inot a miniature tree known as the Tree of Souls [1371]. Over time, the souls of ancient elves who choose to stay on Toril, rather than pass on to Arvandor, merge into the Tree of Souls, slowly augmenting its power. prophecies reveal that the Tree of Souls will someday be planted on Faerun when the Fair Folk finally return to the mainland after a period of exile on the Green Isle. |
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Post by EDM Entori on Jan 14, 2010 17:49:18 GMT -5
*rolls for lore Arcana/local*
whats the dracorage thingy that we've talked about I got the jist but .. WTF?
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Post by Deleted on Jan 14, 2010 17:57:37 GMT -5
*rolls for lore Arcana/local* whats the dracorage thingy that we've talked about I got the jist but .. WTF? I'll reply tonight with a full explanation of the dracorage. Looking forward to compiling the data for you!
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Post by EDM Neo on Jan 14, 2010 18:07:15 GMT -5
Relatively simple version:
A long time ago, when dragons ruled the world, elven high mages crafted the Dracorage mythal, and magically linked it to the appearance of the King-Killer Star, a comet that occasionally passed near Toril. Whenever the King-Killer Star appeared in the sky, dragons everywhere would be driven to madness by the magic of the Dracorage mythal, except those cohorts of the elves who were protected from it.
They did this in order to weaken the dragons' position as the dominant species so that the humanoid races could escape their shadow and free themselves from the dragons. It was impossible for the dragons to continue their dominion over Faerun, by causing the dragons to become reckless and run amok, slaughtering their young and their servants, causing vast destruction, but allowing the elves to escape their rule.
Ever since the mythal's creation, every couple of decades or centuries, the King-Killer Star would reappear in the sky for a few tendays and dragons the world over, good and evil alike, would go temporarily insane, preventing them from ever regaining their lost position of dominance. Many lives were lost to raging dragons, but the ancient elven mages had felt it was worth the sacrifice.
In 1373, Sammaster the lich, leader of the Cult of the Dragon, used magic to tie his phylactery to the Dracorage mythal and incite a premature, never-ending and always intensifying Dracorage, unrelated to the appearance of the King-Killer Star. His plan was that, if dragons were led to believe this newest Dracorage would last eternally, they would be left with no choice but to turn to dracolichdom to escape its effect.
Dragons the world over felt the effects of the Dracorage, and all of their efforts to combat it met with only limited success. Many were forced to accept dracolichdom and much damage was done to the world and to dragonkind before The Good Guys™ eventually managed to destroy Sammaster's phylactery and the mythal to end the Dracorages forever.
I'll let HH or someone else post their own take on things later; I'm sure they can include far more details then I did, this is just a rough summary.
To quote Dragons of Faerun...
These stories, along with the Dragons of Faerun sourcebook itself, are probably the best places to read about the Dracorage in more detail.
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Post by Deleted on Jan 14, 2010 18:13:02 GMT -5
Relatively simple version: A long time ago, when dragons ruled the world, elven high mages crafted the Dracorage mythal, and magically linked it to the appearance of the King-Killer Star, a comet that occasionally passed near Toril. Whenever the King-Killer Star appeared in the sky, dragons everywhere would be driven to madness by the magic of the Dracorage mythal, except those cohorts of the elves who were protected from it. They did this in order to weaken the dragons' position as the dominant species so that the humanoid races could escape their shadow and free themselves from the dragons. It was impossible for the dragons to continue their dominion over Faerun, by causing the dragons to become reckless and run amok, slaughtering their young and their servants, causing vast destruction, but allowing the elves to escape their rule. Ever since the mythal's creation, every couple of decades or centuries, the King-Killer Star would reappear in the sky for a few tendays and dragons the world over, good and evil alike, would go temporarily insane, preventing them from ever regaining their lost position of dominance. Many lives were lost to raging dragons, but the ancient elven mages had felt it was worth the sacrifice. In 1374, Sammaster the lich, leader of the Cult of the Dragon, used magic to tie his phylactery to the Dracorage mythal and incite a premature, never-ending and always intensifying Dracorage, unrelated to the appearance of the King-Killer Star. His plan was that, if dragons were led to believe this newest Dracorage would last eternally, they would be left with no choice but to turn to dracolichdom to escape its effect. Dragons the world over felt the effects of the Dracorage, and all of their efforts to combat it met with only limited success. Many were forced to accept dracolichdom before The Good Guys™ eventually managed to destroy Sammaster's phylactery and the mythal to end the Dracorages forever. I'll let HH or someone else post their own take on things later; I'm sure they can include far more details then I did, this is just a rough summary. To quote Dragons of Faerun, "The Year of the Rogue Dragons trilogy ( The Rage, The Rite, and The Ruin) by Richard Lee Byers, as well as Byer's Queen of the Depths, his short story "Traitors" in Realms of the Elves, and the anthologies Realms of the Dragons and Realms of the Dragons II, collectively tell a tale of the greatest peril to all living creatures of Faerun, a tale rooted in the arcane mysteries of the past." These stories, along with the Dragons of Faerun sourcebook itself, are probably the best places to read about the Dracorage in more detail. Well, nevermind...Neoseanster has summed it up nicely, there isn't a lot more detail than that unless you want to go research all of the dates of the rages from it's inception to present realms, which I was going to do.
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Post by EDM Neo on Jan 14, 2010 18:15:17 GMT -5
Well, nevermind...Neoseanster has summed it up nicely, there isn't a lot more detail than that unless you want to go research all of the dates of the rages from it's inception to present realms, which I was going to do. Heh, sorry. ;P I was 85% done with it when I refreshed the page and saw your post, so figured I might as well just post it up and let you add more later if you wanted.
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Post by Deleted on Jan 14, 2010 18:16:18 GMT -5
What's the history of Koryo? Sorry Mic, after an exhaustive search I can find no references to the history of Koryo. It appears to have simply been left out of the source material. It's missing a 'history' entry in the Kara-tur boxed set, most of the other lands have them. If anyone else finds anything on this please post!
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Post by Deleted on Jan 14, 2010 18:17:44 GMT -5
Well, nevermind...Neoseanster has summed it up nicely, there isn't a lot more detail than that unless you want to go research all of the dates of the rages from it's inception to present realms, which I was going to do. Heh, sorry. ;P I was 85% done with it when I refreshed the page and saw your post, so figured I might as well just post it up and let you add more later if you wanted. Here is the actual text from DoF, not much more descriptive, but this is the word for word explanation in it's summary form, from the sourcebook. From Dragons of Faerun c. –25000 DR First Rage of Dragons: In a newly built citadel in the northernmost reaches of Toril, the elves create the Dracorage mythal. Tied to the appearance of the King-Killer Star, the Dracorage mythal [1373] incites the Rage of Dragons, a madness driving all dragonkind into mindless destruction as well as turning them against their own offspring. 1018 DR Year of the Dracorage Rage of Dragons: A Rage of Dragons devastates the Heartlands, the lands around the Shining Sea, and the western and southern coasts of the Inner Sea. 1373 DR Year of Rogue Dragons Hammer 1: The lich Sammaster [1285] completes his transformation of the Dracorage mythal [–25000], precipitating a Rage of Dragons independent of the appearance of the King-Killer Star in the heavens. From Grand History of the Realms
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Post by Munroe on Jan 14, 2010 18:20:02 GMT -5
1373, not 1374. Other than that, summary about nails it.
Also, Bahamut got liberated from his ancient prison as a result of some of the events that transpired and now opposes Tiamat again.
With the return of Bahamut, the Platinum Dragon, and a renewal of the ancient war with Tiamat, a renewed interest in religion has occurred among the remaining dragons of Faerun.
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Post by EDM Neo on Jan 14, 2010 18:22:05 GMT -5
Whoops, thanks. *edits mistaken date*
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Post by Deleted on Jan 14, 2010 18:24:45 GMT -5
*rolls for lore Arcana/local* whats the dracorage thingy that we've talked about I got the jist but .. WTF? End result, it's pretty much all the fault of elven high mages, like lots of other -terrible- things. Congrats!
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Post by EDM Entori on Jan 14, 2010 18:34:40 GMT -5
*rolls for lore Arcana/local* whats the dracorage thingy that we've talked about I got the jist but .. WTF? End result, it's pretty much all the fault of elven high mages, like lots of other -terrible- things. Congrats! but seriously what happened? edit: sorry LOL I missed it. LOL
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Post by Deleted on Jan 14, 2010 18:38:03 GMT -5
End result, it's pretty much all the fault of elven high mages, like lots of other -terrible- things. Congrats! but seriously what happened? edit: sorry LOL I missed it. LOL ROFL
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Post by EDM Entori on Jan 14, 2010 18:38:27 GMT -5
*rolls for lore Arcana/local* whats the dracorage thingy that we've talked about I got the jist but .. WTF? End result, it's pretty much all the fault of elven high mages, like lots of other -terrible- things. Congrats! read this in realms of the elves.. good story
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Post by JCrux on Jan 14, 2010 20:32:48 GMT -5
Mostly a repeat of what has already been said, but here's what I posted under the thread about the Rage of Dragons Time of Dragons
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The Time of Dragons, also known as the Dawn of Ages, began circa -30,000 DR and lasted some six millennia. Individual dragons and dragon clans ruled large swaths of territory and battled with rivals for control of the land, seas, and skies. ....
The Time of Dragons drew to an end with the dawning of the Rage of Dragons. The High Mages of the Fair Folk hit upon a plan that involved the creation of a high magic effect tied to appearances of the King Killer Star (also known as the Kingslayer Star among the Fair Folk) in the heavens. In an ancient citadel in the northernmost reaches of Faerun, they created the Dracorage mythal, encompassing all Faerun and periodically dring Faerun's wyrms to madness. The King Killer Star appeared in the heavens just often enough for the Dracorage mythal to disrupt the dominance of the dragon race over the continent, but not so often as to prevent the rise of humanoid kingdoms in the inter-Rage periods.
Under the King-Killer Star
IN the twenty-five millennia that followed, the collective power of Faerun's wyrms waxed and waned, but dragonkind never reclaimed its absolute rule over Faerun. Every time individual wyrms or dragon clans sought to reestablish their dominance over large swaths of Faerun, either the lesser humanoid races united to bring them down or, failing that, the King Killer Star returned to drive them into madness, destroy what they had wrought, and turn them against their own offspring. Only once did an allied group of dragons come close to unraveling the Dracorage mythal, but the long-forgotten wyrms of that day turned aside by the sacrifice of nearly the entire subrace of avariels, who mustered a great crusade to fly north and defend the ancient citadel that housed the Dracorage mythal capstone. ....
Followers of the Scaly Way
In the Year of Fell Pearls (887 DR), a former Chosen of Mystra named Sammaster became convinced that dead dragons would one day rule Toril, a path he named the Scaly Way. Sammaster created his first dracolich in the Year of Queen's Tears (902 DR), and the ranks of the Cults of the Dragon soon swelled. In the years that followed, Sammaster suffered a series of setbacks, but the Cult of the Dragon continued to follow his teachings.
After his last defeat in the Year of the Blacksnake (1285 DR), the lich Sammaster returned to unlife once again thanks to the magic of his phylactery. Once he did, however, Sammaster saw little point in resuming command of the Followers of the Scaly Way immediately, for he had tried that path before. The founder of the Cult of the Dragon was frustrated by the inability of the secret society, strong in magic but numerically weak, to stand against its foes, and by the reluctance of many evil dragons to embrace his vision for a future when they, as undead dracoliches, would rule supreme. Plainly, he needed a new strategy, and he sought inspiration in ancient texts and places of power.
Return of the Dragon Queen
In the Year of the Bloodbird (1346 DR), after centuries of silence from the Dragon Queen, the few remaining followers of the Nemesis of the Gods successfully summoned an aspect of Tiamat known as the Dark Lady to Unther, an event that has been heralded centuries before by Ochair Naal, prophet of Tiamat. Over the next dozen years, the Dark Lady secretly formented rebellion throughout Unther, seeking to overthrow the hated Gilgeam, and the ranks of her followers swelled once again (elevating her to the rank of demigod).
Unknown to her followers in Unther, the Dragon Queen had her own reasons for finally answering their prayers. While the Church of Tiamat grew in opposition to the despotic rule of Gilgeam, the Dragon Queen turned her baleful gaze to Sammaster's studies, in which she saw suggestions of mad genius. Through subtle hints and divinely inspired bursts of intuition, Tiamat helped Sammaster rediscover the secrets of the Dracorage mythal without revealing to him that his discoveries were shaped by the claws of a dark god. In time, roaming the Moonsea region and the Cold Lands in disguise, Sammaster discovered the existence of the Dracorage mythal and its secrets. As Tiamat had hoped, he set about harnessing the power of Dracorage for his own ends. ....
Year of Rogue Dragons
In the Year of the Rogue Dragons (1373 DR), Sammaster finally completed his transformation of the Dracorage mythal, tying this phylactery to the chamber that server as the capstone of the ancient Dracorage mythal so that the mythal's effects were no longer constrained by the appearance of the King-Killer Star in the heavens, but linked instead to his own life force. Only dracoliches would remain unaffected by Sammaster's endless, ever-intensifying Dracorage, and wyrms of every species would have to ally themselves with the Cult and accept transformation into the form of a Sacred One, or suffer permanent madness. The lich then set about reasserting his control over individual Cult of the Dragon cells across Faerun. From the isle of Tan in the Pirate Isles to Dragonback Mountain, northernmost peak of the Riders to the Sky mountains, Cult members transformed their secret strongholds into laboratories in which dozens if not hundred of dragons could be transformed into dracoliches in a short period of time.
As the Rage of Dragons spread and worsened, chromatic dragons across Faerun either succumbed to its effects and turned on whoever crossed their path or desperately embraced the Dragon Cult as an alternative. Rampaging wyrms wrecked great destruction across Faerun, from As'agrem to Calimport and from Asavir's Chennel to the Tanneth Mountains, but Sammaster's guiding hand focused their destruction on Damara, Impiltur, Nerfell, Sossal, Vassa and the Cold Lands north of the Moonsea. Communities such as Bloodstone Pass, the Monastery of the Yellow Rose, Uluvin, and Ylraphon were destroyed or nearly so by dragons who succumbed to madness, and other groups, such as the Thousand Fists orc tribe of the Nether Mountains and the navies of Cimbar and Soorenar, were decimated the dragons wrath.
Lareth, sovereign of the gold dragons, called for a great council in the Galena Mountains, where he unveiled his plan for all the metallic dragons to enter a magical slumber until the Dracorage subsided, as his kind had done time and again. (While many elder metallic dragons had the magical ability to flee to another plane, due to long-standing draconic traditions regarding territorial claims, they did not do so, fearing the effect of "abandoning" territory on the Material Plane to their hated chromatic cousins.) Although many wyrms agreed with the King of Justice, a few rebels rejected this approach, maintaining (thanks to subtle hints from the Lord of the North Wind) that this episode of Dracorage was like no other and would last forever. Displaying the first tinges of madness, Lareth threatened to sue his minions to coerce or destroy any dragon who resisted. In time, the great gold wyrm Tamarand, second only to Lareth, was forced to destroy the King of Justice, but he refused the mantle of royalty.
Only the gem dragons largely escaped the effects of the Dracorage, for they had the power (and the willingness) to flee to the Inner Planes for however long it lasted. However, a few waited too long and succumbed ot the effects of the Dracorage as well.
As Sammaster's plot unfolded with astonishing swiftness, a group of heroes led by Dorn Graybrook (CN half-iron golem [augmented Vassan human] fighter10/ranger3) and Karasendrieth (CG female adult song dragon sorcerer3/bard 2) worked to unravel the effects of Sammaster's Art. In locales such as the Gray Forest, the Monastery of the Yellow Rose, Northkeep, and Thar, the heroes retraced Sammaster's path, seeking the lore first found by the lich that allowed him to manipulate the Dracorage mytha.
Eventually, the allies discovered how to counter the Dracorage mythal (using the spell abate Dracorage) and turned their efforts toward find the Dracorage mythal's capstone. Their search led them to a lost elf city in the Novularond Mountains in the heart of the Great Glacier and from there, through a portal, to the ancient citadel in the northernmost reaches of Faerun in which the mythal had been raised millennia ago. After a great battle with Sammaster and his summoned planar dragon allies, the heroes prevailed, destroying the lich, his phylactery, and the Dracorage mythal once and for all, thereby forever ending the magical madness that had long afflicted the dragons of Faerun.
Turning of the Great Cycle
In the wake of Sammaster's Rage of Dragons, Faerun's wyrms returned to their lairs, greatly reduced in numbers. Many had died unleashing orgies of destruction on the lesser races of Faerun. Others had embraced dracolichdom, and some now found themselves magically beholden to the Dargon Cult's Wearer of Purple. Few among the dragonkind races realized that Tiamat had set in motion the events that led to the destruction of the Dracorage mythal, but word quickly spread that Sammaster and the Cult were behind the most recent rage (thanks to skilled rumormongering led by both the Harpers and the Church of Tiamat). Even fewer realized the end of the Dracorage marked the Turning of the Great Cycle, the long foretold resumption of religious fervor among dragonkind. ....
Edit: The text is quoted from Dragons of Faerun.
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Post by webscav on Jan 15, 2010 1:52:16 GMT -5
Soo.. odd question that I can't seem to find the answer to. What is Cromyr's policy on Necromancy?
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