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Post by StabbingNirvana on Jul 14, 2005 12:08:51 GMT -5
so, 3 of us characters went to visit the nam sun. still had a bit of difficulty taking one down at a time. then upon getting to the boss, we killed him with 2 strikes. no more, no less. at this time, the nam sun warriors were giving out 5 xp (for a 16th level character). just thought there was something wrong there. now, i know you folk will say 'some classes fight those things better than others'. now i say, what class fights undead better than 2 paladins? upon the utter disappointment that occurred that fateful night, we were heading out of the place, where 20 thousand (really about 7) nam sun respawned and ambushed us!SO DISAPPOINTING! well, to make this thread constructive, heres my suggestion: make that place spawn less quickly (considering the nam sun warriors are godly) and maybe have a quest mission for it in shallybrook. that would be fun and make the whole place a whole lot less disappointing
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Post by caricaturd on Jul 14, 2005 13:02:12 GMT -5
i sadly was part of that ill-fated trio and man did we get pummeled. But in all honesty, I wouldnt have been bothered so much if it was worth getting killed for. That hardcore music was playing in the background, and the ogres that led up to nam sum were pretty tough. So when we got to the end I expected an epic encounter...then we kill the bugger in two shots for 12 xp. On top of that, the gold was severely lacking for our efforts. My suggestion is, either boost the gp or the xp by a bunch to make it more enjoyable
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Post by kenny26 on Jul 23, 2005 9:17:06 GMT -5
shouldn't this be in the ideas and suggestions section like that other topic...?
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Post by DM Justicar - Creator of FRC on Jul 25, 2005 16:18:25 GMT -5
While yes, it probably should be an idea/suggestion I will comment here anyway.
Nam Sum = Take a party or you die.
Had to be done this way because there was alot of exploiting going on there... there is another cave along the way that is due for a rebuild as well, but you all probably know where that is anyway.
In any event, I will go have a look at the Nam Sum cave just to make it is balanced.
Cheers!
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Post by DM Richard (Retired) on Jul 25, 2005 17:39:55 GMT -5
"what class fights undead better than 2 paladins?"
A cleric and in this case a wizard as well.
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Post by DM Justicar - Creator of FRC on Jul 26, 2005 2:41:46 GMT -5
"what class fights undead better than 2 paladins?" A cleric and in this case a wizard as well. As usual DM Rich hits the bingo... Not that we should be giving you the "keys to the kingdom" here... but yeah, that combined with a fighter and a rogue win the day there. Apparently you guys didn't go there with a proper class combo? Or is the area *really* unbalanced in your opinion? Let us know please.
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Post by DM Richard (Retired) on Jul 26, 2005 10:08:37 GMT -5
Having a party is better than going solo... but having a balanced party is better then having a single class heavy party.
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Jurivancer
Old School
Retired FRC DM
Thats Right - Your Next
Posts: 386
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Post by Jurivancer on Jul 26, 2005 10:23:36 GMT -5
Unbalanced? I think its fine. Are they tough? Yeah, but not if you use the right tactics. What am I saying? With all the new DM's around, the "world as you know it" may not stay that way - expect some [glow=red,2,300]real[/glow] challenges, and learn to think through a situation, not ride on autopilot as you may be use to just clearing the same zones over and over again.....
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Post by Booze Hound on Jul 26, 2005 10:42:50 GMT -5
last time i was in there, it was cool, I like the warriors being really hard, and having to earn every inch in a dungeon. I think a good way to make it "balanced" would be to make the boss, Nam Sun himself harder...like really harder. I remember this same thing last i was in there. the fight to get to him was a hoot, then while a few of us were killing the last warior, someone basically killed Nam Sun on accident or something and we were all standing around wondering what happened. just a little anti-climactic. so making Nam Sun a scarier dude would make the whole crawl more rewarding because other than a swell piece of RP what is more rewarding than finally taking down a big bad meanie? so my suggestion in a nutshell...leave xp and rewards the same, just make the climactic end scene...well...CLIMACTIC! ;D
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C'tair
New Member
Today is the first day of the Rest of Your life... Not Much to look forward to, is it?
Posts: 85
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Post by C'tair on Jul 26, 2005 19:49:46 GMT -5
IMHO the area is great as it is. i've been there with two others tonight, and we had much fun. one of them was jargo, which could explain why we weren't killed on the spot by the first group, though i think that the advantages they had against chars like him or me balanced it out a lot. personally i like it to go and explore some place i've never been before, so i don't think that a quest for it is needed. since everyone who reads the forums now knows the term 'nam sun', it could be a good idea to change the name that is displayed on the loading screen. hm...i wish i could say that i expected the end fight to be harder, but i'm reading the forums too
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Post by DM Justicar - Creator of FRC on Jul 26, 2005 22:10:10 GMT -5
The end fight will be more difficult... thank you all for your valuable input.
I have often thought the cave needs a new name as well, and some light "dressing up". The name has actually been more of an internal placeholder, so it will be changed.
This will be done.
Cheers!
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Post by manyasone on Jul 26, 2005 22:35:42 GMT -5
Well, I hate to pile more work on the DMs, but I believe something he suggested wasn't addressed.
Perhaps, due to the difficulty of the encounter, the respawn should be a bit longer? I mean, it takes all that effort (even with an effective party) to get there, then there's the boss (who you are saying you're going to make tougher), then there's instant death after you supposedly "Win the day" because as soon as the boss is dead, there's a million nam sum popping up because of how long it takes to take the boss down in relation to respawn times (note: assume you make him tougher, it will take even longer to take him down).
Perhaps adjusting some of the spawn times here would help balance out the encounter as opposed to giving more exp and gold.
I just think that after you earn a win, that its unfair to get it ripped away from you by a game mechanics issue like respawn time.
edited: spelling and grammar errors
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Post by DM Justicar - Creator of FRC on Jul 27, 2005 2:27:55 GMT -5
Well, I hate to pile more work on the DMs, but I believe something he suggested wasn't addressed. Perhaps, due to the difficulty of the encounter, the respawn should be a bit longer? I mean, it takes all that effort (even with an effective party) to get there, then there's the boss (who you are saying you're going to make tougher), then there's instant death after you supposedly "Win the day" because as soon as the boss is dead, there's a million nam sum popping up because of how long it takes to take the boss down in relation to respawn times (note: assume you make him tougher, it will take even longer to take him down). Perhaps adjusting some of the spawn times here would help balance out the encounter as opposed to giving more exp and gold. I just think that after you earn a win, that its unfair to get it ripped away from you by a game mechanics issue like respawn time. edited: spelling and grammar errors Well said, I will address that as well... this was an earlier area (in the servers lifetime) that many of you are seeing for the first time. None the less, it needs a thorough re-working. Good call.
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Post by manyasone on Jul 27, 2005 14:21:12 GMT -5
;D Of course its a good call! I am ManyAsOne the all knowing!
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Post by kenny26 on Jul 27, 2005 22:43:27 GMT -5
i went along with mooi and ravenna and explored the nam sun cave a little, and i offer my input:
the namsun definately kick some major B-hind, however i don't think they're too dangerous. in fact, i greatly enjoyed the fight and felt that they were pushing our little party to the edge of our abilities, and overall the challenge rating was accurate enough.
it's true though, the boss Nam Sun himself who is alot higher challenge rating than his minions did go down much faster than any one of the warriors we had to chew our way through. i was about ready to run when i saw the name and saw how much higher the CR was (i always examine a monster i haven't seen before, i'm just curious like that...), but then before i even had the chance to get nervous for real, he was dead...!
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Post by DM Justicar - Creator of FRC on Jul 28, 2005 0:13:10 GMT -5
This area has been slightly revamped for tommorows load...
Nam Sun himself should be a crying out loud beatch...
The timers have been reset.
This should be fun, and I hope to have some time soon to dress the place up the way I intended.
Cheers!
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Post by kenny26 on Jul 28, 2005 9:07:05 GMT -5
cool. i'll be looking forwards to getting my ass kicked by nam sun... ;D
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Post by StabbingNirvana on Jul 30, 2005 23:43:36 GMT -5
im a genius! i make recommendations, and others get the goodness. but, atleast my baby (the thread) made it to 2 pages
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